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Superman PRE-Release info!
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14 years agoLevel 3
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14 years agoLevel 10I've nodropped damn near everything I could find or think of in the current version, so this shouldn't happen anymore. Testing will continue!
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14 years agoLevel 10
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UnReal[Deviant
1 more bug at least, i checked and it's not on beta4 though so its fixable at least. stand in the opening of the elevator where the doors meet at the top of the elevator shaft in the red building, the doors compltely dissapear, also works in the blue building for the stairs down from the roof.
That's due to the 1 unit thick areaportal brush. It blocks vis. Basically, imagine it as a engine rendering divider or seal - nothing exists (visually) on the other side of it when the doors are closed. It deactivates when the doors open. If the brush doesn't touch all edges, the vis area does not seal and fps pours through. Messy.
Unfortunately I do not know how to split vis at zero units in thickness. The visual anomaly you see only affects yourself, causing all entities to vanish. Make no mistake though, just cause you close your eyes doesn't mean everyone else can't see you... ;)
The reason you didn't see that in b4 is because I implemented the brush incorrectly, rendering it useless, eating fps in the process (since useless polys are being drawn).
Basically, until I'm able to find a better method, just ignore it. :)
wily duck
Well spork a duck. Determination and necessity, right? Figured it out! A brush with areaportal on one face, skip on the other 5 faces. Weird disappearing bug fixed!!!!! -
14 years agoLevel 10Quick story. Couldn't sleep last night. Got up, still plenty dark. Grabbed a Wired magazine, looking for a specific article/image. Headed to the computer, looked through the map, figuring out what to work on. I'd noted a particular section of the grass I liked. A while later, all grass at the hotel had been cleaned up. The curve patch replaced with brushes, now able to sustain the fancy grass.
Jumped in the shower while a compile burned away, thinking "who in their right mind 'optimizes grass' when they can't sleep?". lol!
Oh and I was hating on the big blank useless paved SW corner. Now it at least appears occupied. -
14 years agoLevel 10I have a friend who optimizes grass when he can't sleep.... oh, you meant mapping.. sry.. ;)
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14 years agoLevel 10
Gladi8r
I have a friend who optimizes grass when he can't sleep.... oh, you meant mapping.. sry.. ;)
ROFL -
14 years agoLevel 5Not sure if this is intentional or not, i have lemminged a couple of times on the jump from doom to Military HQ; I hit the grey edge of the jump tower and instead of being boosted up i die.
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14 years agoLevel 3After playing in the public more I am finding I and others ofter going the same routes and not spreading out quite as much around the map as I think you intended. Sure there is definitely some spreading, especially when hiding with the flag. Having vent to throw nades into room on blue roof also encourages people to find other spots to hide. Less camping on garage behind truck as before.
How about another spawn point or two for both sides? Lower ponds, construction site, park, billboard and other out of the way places but close to arrow boost locations. I don't know if you can affect the probability of a given spawn point but if you are reluctant to have out of way spawns you can do so less frequently.
In bomb mode I think some blue should show up in or on their base instead of the two construction sites. Red can drop in and kill off a couple and create mayhem a little too easily.
Just a thought. -
Level 7ever consider putting funstuff in the map, Say, superman hair for helmet?
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14 years agoLevel 10Or a cape? That would be soooo cooool...cape only available for high ranking admins and FSK405!!!!
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