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Mapping help pls!!!
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13 years agoLevel 10What about all those computer parts in that map that's like your inside a computer? Lots of cylindrical shapes that we climb on but they are all solid.
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13 years agoLevel 10
KittyWumpus*
Hi!
Since i get irritated in the pub some days, I have decided to give mapping a go again. I am using NetRadiant 1.5 with W7x64. It is currently the only version/mod of GTKRadiant I know of that will work properly with W7x64.
I am going to try a pretty wild map for my.. hmm.. 12th or 15th try here. My first obstacle is.. Tubes!!!
I want to make some semi-transparent tubes that players can run/fly through. They need to be able to curve as well. I would love to have about 1/5 of the tube have running water, if possible. Basically, I am making a Water Park map. It will have full pipes, half pipes, and even some 1/4 pipes. Pools, grottoes, all on an island in a lake. I want some of the full tubes to go underwater in the lake. Inside the tubes, I want to place "boosters," sort of like Wily has on Superman with his arrows. Getting those to "push" players through tubes and around curves is possible?
Further, I want to be able to have some moving *vehicles* that one can hop on in various spots.
So, anyone who feels brave and giving enough to help me out.. I will make you cookies, or buy you a six-pack. Maybe both. I do also have Blender installed, if that would be a better tool to use for some/most of this.
thx!
nikki :)
Ooooooooo... water park.... now THAT's a great idea. Should be a blast once fleshed out.
Moving vehicles.... A 'loop train' perhaps? Or trolley cars? (like at the zoos/theme parks) 'Rumble' has that balloon that goes in a big circle... (to look at and see how it works)
Who was it that's been working on that map with the highway and train tracks running in parallel with moving cars & trains ? (and even a plane as I remember) He has implemented it nicely.
Sleeping Guy has designed some moving stuff, but I don't know if he knows how to do the kind of stuff you can get onto.
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13 years agoLevel 10
yep- sit kit bored.
Boogie Knight
What about all those computer parts in that map that's like your inside a computer? Lots of cylindrical shapes that we climb on but they are all solid.
most of them are external access only, which I could do. Access and solidity inside and out was rough.. which that one does have, as well as Rumble (spawn area). All I have seen that have in + out are paper thin..might have missed "thick" ones somewhere... -
13 years agoLevel 10
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13 years agoLevel 10Ohh!!! That is sweet!
I want to make stuff like that for players to get zipped through... going to make them clear (mostly) so you can see people going through, maybe some open ares to be able to shoot them, and them shoot out as well. -
13 years agoLevel 10How about just enclose the jumps on superman with tubes, ditch the street for water, and call it good?
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Level 1Does anyone have knowledge about importing Google Sketch up models into Radiant?
I use Python 2.6 for Cry Engine with no problems.So there has to be a way. I can`t find many info on this matter.Please help.
I remade Abby for Crysis using Google Sketch up.It`s basically one big model.So it has to be possible.
I have 4 maps ready to publish and upload, I just need the third party software to finish it on Radiant. -
13 years agoLevel 10New request, diff map idea..
I am looking for a nice "outer space" type sky for a map. The idea is simple: A *glass* object somewhere in some galaxy, you and your team are inside it playing CTF. I thought about simply making it a training facility on the ground, but this seemed more fun.
Obviously, multiple light sources form the *sky* would be nice, but not sure if the Q3 engine allows it.. shy of that, a distant star providing *base* light, the structure will have *internal* light sources. -
13 years agoLevel 5importing models from Google Sketch to blender export to Radiant http://www.katsbits.com/tutorials/blender/import-google-sketchup-kmz-models.php
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13 years agoLevel 10yet another help request:
I love Wily's "launchers" on Superman. I am working on a map to learn some techniques I will use for the Water Park map, and one thing I must have is the ability to "launch" people through curves. Think... going backward through UT_Sled maybe.
Will keep up the trial and error for now...
- Go to Previous topic
- Go to Next topic
- Go to FSK405 2018 BBQ
- Go to Aftermath (Battle Rants)
- Go to Requests & Rants section
- Go to Questions and Comments
- Go to FSK405 CTF Server
- Go to FSK405 Superman Server
- Go to Battlefield Series
- Go to FSK405 2016 BBQ
- Go to Battlefield 3
- Go to Battlefield Bad Company 2 & Vietnam
- Go to FSK405 2013 BBQ
- Go to Battlefield 4
- Go to FSK405 2014 BBQ
- Go to FSK405 2015 BBQ
- Go to Things & Stuff