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Mapping help pls!!!
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13 years agoLevel 10Hi!
Since i get irritated in the pub some days, I have decided to give mapping a go again. I am using NetRadiant 1.5 with W7x64. It is currently the only version/mod of GTKRadiant I know of that will work properly with W7x64.
I am going to try a pretty wild map for my.. hmm.. 12th or 15th try here. My first obstacle is.. Tubes!!!
I want to make some semi-transparent tubes that players can run/fly through. They need to be able to curve as well. I would love to have about 1/5 of the tube have running water, if possible. Basically, I am making a Water Park map. It will have full pipes, half pipes, and even some 1/4 pipes. Pools, grottoes, all on an island in a lake. I want some of the full tubes to go underwater in the lake. Inside the tubes, I want to place "boosters," sort of like Wily has on Superman with his arrows. Getting those to "push" players through tubes and around curves is possible?
Further, I want to be able to have some moving *vehicles* that one can hop on in various spots.
So, anyone who feels brave and giving enough to help me out.. I will make you cookies, or buy you a six-pack. Maybe both. I do also have Blender installed, if that would be a better tool to use for some/most of this.
thx!
nikki :) -
13 years agoLevel 10oh- I do reaalize the UrT forums have a section for mapping; I have read through it, and due to my own neuro-differences, I do not feel it is the best place to ask for help. I would rather sit here and "starve" than go there just to eat from a buffet of shite.
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13 years agoLevel 10
KittyWumpus*
My first obstacle is.. Tubes!!!
I don't think round surfaces are possible in Radiant, or at least i think ive heard that somewhere. So the tube might have to be a multiple sided polygon of sorts. -
13 years agoLevel 10Hmm...if they're not, they're probably pretty easy in blender.
That's the one useful bit I have in me regarding mapping :P If you need a 'tester' you know who to call though. -
13 years agoLevel 10
Same for me. I'm not really useful in the mapping department but ill test something to death for you]
MrTinker[Um3
If you need a 'tester' you know who to call though. -
13 years agoLevel 10Oh, it will get tested on our servers.. :)
Tubes/cylinders/arcs/etc are not strictly possible, but they can be "faked." The problem is making one that you can walk in/through. I can make them, just not make ones I can walk in. I have done tons of searches, and so far nada. -
13 years agoLevel 10How about making them icy and 'lemming safe'? That might make high to low tubes possible. Does making a roof 'icy' and pushing someone up with a jumper work like you'd expect?
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13 years agoLevel 5Ramb has some surface generators that he used in his icy maps may help u out http://mapgen.nerius.com/
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13 years agoLevel 5U can make a map model in blender or making map in blender then import GTKRadiant link http://www.katsbits.com/tutorials/idtech/exporting-models-as-bsp-maps.php
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13 years agoLevel 10thx Blackie!
Wily actually helped me figure the cylinder part. Create object, then Cylinder, invert, repeat.. each Cylinder will be *solid* and visible on one side only, so by making two identical but one inverted versions layered, it appears to be a single, two-sided solid tube. Found a nice glass shader, now need to figure how to create some donut type pieces to accent and place on end edges..
Blender is yet another learning curve... very cool though.
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