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How to bind keys???
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15 years agoLevel 1i used to know how to bind keys but idk what the radio things are, so i know /bind_(key)_ then you put the command, but like what is a website to show me? if you understand what im saying, could you leave a link? thankyou and HAPPY GAMING!
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15 years agoLevel 10It's "/bind
Ut_Radio [enter the the number in the MAIN menu] [enter the the number of the SUB menu] Examples: "/bind p ut_radio 3 3" <-- I need a medic "/bind o ut_radio 1 2" <-- Negative "/bind i ut_radio 6 6" <-- High "/bind t ut_radio 2 6" <-- Requesting Back up Here's some thing I found at a site: Radio Command Chart
Menu 1 Responses ut_radio 1 1 Affirmative. ut_radio 1 2 Negative. ut_radio 1 3 I'm on it! ut_radio 1 4 Area secured. ut_radio 1 5 Base is secure. ut_radio 1 6 Medic on the way, hang in there. ut_radio 1 7 I've got your back. ut_radio 1 8 Enemy terminated. Menu 2 Orders ut_radio 2 1 Move in. ut_radio 2 2 Fall back and regroup! ut_radio 2 3 Hold your position. ut_radio 2 4 Stick with me. ut_radio 2 5 Cover me. ut_radio 2 6 Requesting backup. ut_radio 2 7 Go for the objective. ut_radio 2 8 Flank them! ut_radio 2 9 Double time, let's move! Menu 3 Conditions ut_radio 3 1 I'm moving in. ut_radio 3 2 Awaiting orders. ut_radio 3 3 I need a medic! ut_radio 3 4 Objective in sight. ut_radio 3 5 Objective is clear. ut_radio 3 6 I'm attacking. ut_radio 3 7 I'm defending. ut_radio 3 8 I'm flanking. ut_radio 3 9 Holding here. Menu 4 Queries ut_radio 4 1 Status? ut_radio 4 2 Objective status? ut_radio 4 3 Base status? ut_radio 4 4 Where's the enemy? ut_radio 4 5 Where are the medics? ut_radio 4 6 Anyone need support? ut_radio 4 7 Anyone need a medic? ut_radio 4 8 Who's ya daddy? ut_radio 4 9 How the hell are ya? Menu 5 Enemy Activity ut_radio 5 1 Enemy spotted. ut_radio 5 2 Enemy heard. ut_radio 5 3 Enemy is flanking! ut_radio 5 4 Enemy headed your way! ut_radio 5 5 Incoming! ut_radio 5 9 Objective in danger! Menu 6 Directional ut_radio 6 1 North. ut_radio 6 2 South. ut_radio 6 3 East. ut_radio 6 4 West. ut_radio 6 5 base. ut_radio 6 6 High. ut_radio 6 7 Low. ut_radio 6 8 Water. ut_radio 6 9 Here. Menu 7 Capture the Flag ut_radio 7 1 I've got the flag. ut_radio 7 2 I'm going for the flag. ut_radio 7 3 They have our flag. ut_radio 7 4 Base is being overrun! ut_radio 7 5 Recover the flag! ut_radio 7 6 Flag exiting left. ut_radio 7 7 Flag exiting right. ut_radio 7 8 Flag exiting front. ut_radio 7 9 Flag exiting back. Menu 8 Bomb ut_radio 8 1 Heading to Bombsite A. ut_radio 8 2 Heading to Bombsite B. ut_radio 8 3 Enemy at Bombsite A. ut_radio 8 4 Enemy at Bombsite B. ut_radio 8 5 I have the bomb. ut_radio 8 6 The bomb is loose! Menu 9 Miscellaneous ut_radio 9 1 Good job team. ut_radio 9 2 Nice one. ut_radio 9 3 Check your fire! ut_radio 9 4 Sorry about that. ut_radio 9 5 Whatever. ut_radio 9 6 No problem. ut_radio 9 7 Oh, you idiot! ut_radio 9 8 What the f*ck, over? ut_radio 9 9 Thanks.
Here's the site, it's a very good Manual for UrT, the link is to show you how to bind radio commands: http://www.urbanterror.net/new_urt_manual/#Binding_Radio_Commands -
15 years agoSat Jan 10 2009, 09:00PMMain AdminGreat reply Trancer hanks for helping out. My comments to the thread: I created a autoexec.cfg that contains all my personal settings and binds. Below is a partial viewin of my autoexec file. To create a auto exec 1- make a copy of your current config. 2- use word pad to create your autoexec.cfg with all your binds. 3- name and save the file (autoexec.cfg) and place it in your. c:/programfiles/urbanterror/q3ut4 4- back up your config and autoexec.cfg and play
seta g_password "" //bind 5 playerlist bind 7 "rconpassword " bind 3 "rcon bigtext "^2Specs_Please_Join" bind 8 "rcon status" bind ] "quit" bind [ "kill" bind LEFTARROW r_gamma "1.562500" bind RIGHTARROW r_gamma "2.562500" seta cg_rgb "111_215_120" bind F11 "screenshots.jpeg" // ===================== // == FUN STUFF COLOR == // ===================== seta cg_rgb "111_215_120" funblue ninja funblue goggles,pimpor" // ===================== // == Crosshair Color == // ===================== set chc_00 "set chc_f vstr chc_01; cg_crosshairRGB 1_0_1_1; ut_echo CROSSHAIR COLOR WHITE" set chc_01 "set chc_f vstr chc_02; cg_crosshairRGB 0_1_0_1; ut_echo CROSSHAIR COLOR GREEN" set chc_02 "set chc_f vstr chc_03; cg_crosshairRGB 0_0_1_1; ut_echo CROSSHAIR COLOR BLUE" set chc_03 "set chc_f vstr chc_04; cg_crosshairRGB 1_0_0_1; ut_echo CROSSHAIR COLOR RED" set chc_04 "set chc_f vstr chc_00; cg_crosshairRGB 0_0_0_1; ut_echo CROSSHAIR COLOR BLACK" vstr chc_03 // Set default color bind - "vstr chc_f" // Next color for standard x-hair set chf_00 "set chf_f vstr chf_01; cg_crosshairFriendRGB 1_1_1_1; ut_echo CROSSHAIR Friendly COLOR WHITE" set chf_01 "set chf_f vstr chf_02; cg_crosshairFriendRGB 0_1_0_1; ut_echo CROSSHAIR Friendly COLOR GREEN" set chf_02 "set chf_f vstr chf_03; cg_crosshairFriendRGB 0_0_1_1; ut_echo CROSSHAIR Friendly COLOR BLUE" set chf_03 "set chf_f vstr chf_04; cg_crosshairFriendRGB 1_0_0_1; ut_echo CROSSHAIR Friendly COLOR RED" set chf_04 "set chf_f vstr chf_00; cg_crosshairFriendRGB 0_0_0_1; ut_echo CROSSHAIR Friendly COLOR BLACK" vstr chf_04 // Set default color bind = "vstr chf_f" // Next color for friendly x-hair set c3_01 "set cs_3 vstr c3_01; set cs_f vstr c3_02; set cs_b vstr c3_00; cg_scopeRGB 1_1_1_0.75; ut_echo SCOPE N WHITE 75%" set c3_03 "set cs_3 vstr c3_03; set cs_f vstr c3_04; set cs_b vstr c3_02; cg_scopeRGB 0_1_0_0.75; ut_echo SCOPE N GREEN 75%" set c3_05 "set cs_3 vstr c3_05; set cs_f vstr c3_06; set cs_b vstr c3_04; cg_scopeRGB 0_0_1_0.75; ut_echo SCOPE N BLUE 75%" set c3_07 "set cs_3 vstr c3_07; set cs_f vstr c3_08; set cs_b vstr c3_06; cg_scopeRGB 1_0_0_0.75; ut_echo SCOPE N RED 75%" set c3_09 "set cs_3 vstr c3_09; set cs_f vstr c3_00; set cs_b vstr c3_08; cg_scopeRGB 0_0_0_0.75; ut_echo SCOPE N BLACK 75%" //set cs_3 "vstr c3_00" // Set Default // bind 0 "vstr chf_f" // Next color for standard scope (hmm this one is not working right) set c4_01 "set cs_4 vstr c4_01; set cs_f vstr c4_02; set cs_b vstr c4_00; cg_scopeFriendRGB 1_1_1_0.75; ut_echo SCOPE F WHITE 75%" set c4_03 "set cs_4 vstr c4_03; set cs_f vstr c4_04; set cs_b vstr c4_02; cg_scopeFriendRGB 0_1_0_0.75; ut_echo SCOPE F GREEN 75%" set c4_05 "set cs_4 vstr c4_05; set cs_f vstr c4_06; set cs_b vstr c4_04; cg_scopeFriendRGB 0_0_1_0.75; ut_echo SCOPE F BLUE 75%" set c4_07 "set cs_4 vstr c4_07; set cs_f vstr c4_08; set cs_b vstr c4_06; cg_scopeFriendRGB 1_0_0_0.75; ut_echo SCOPE F RED 75%" set c4_09 "set cs_4 vstr c4_09; set cs_f vstr c4_00; set cs_b vstr c4_08; cg_scopeFriendRGB 0_0_0_0.75; ut_echo SCOPE F BLACK 75%" //set cs_4 "vstr c4_00" // Set Default //bind "vstr chf_f" // Next color for standard scope (this one is off) set toggle_nvg1 "set cg_nvg 0; ut_echo ^7NVG color [^21^7]; set toggle_nvg vstr toggle_nvg2" set toggle_nvg2 "set cg_nvg 1; ut_echo ^7NVG color [^22^7]; set toggle_nvg vstr toggle_nvg3" set toggle_nvg3 "set cg_nvg 2; ut_echo ^7NVG color [^23^7]; set toggle_nvg vstr toggle_nvg4" set toggle_nvg4 "set cg_nvg 3; ut_echo ^7NVG color [^24^7]; set toggle_nvg vstr toggle_nvg5" set toggle_nvg5 "set cg_nvg 4; ut_echo ^7NVG color [^25^7]; set toggle_nvg vstr toggle_nvg6" set toggle_nvg6 "set cg_nvg 5; ut_echo ^7NVG color [^26^7]; set toggle_nvg vstr toggle_nvg7" set toggle_nvg7 "set cg_nvg 6; ut_echo ^7NVG color [^27^7]; set toggle_nvg vstr toggle_nvg8" set toggle_nvg8 "set cg_nvg 7; ut_echo ^7NVG color [^28^7]; set toggle_nvg vstr toggle_nvg1" vstr toggle_nvg1 bind 0 "vstr toggle_nvg" set goggle_on "ut_itemuse; set r_gamma 1; bind ; vstr goggle_off" set goggle_off "ut_itemuse; set r_gamma 2; bind ; vstr goggle_on" bind ; "vstr goggle_on" // =============== // == VCR Sound == // =============== set snd_00 "stoprecord; play sound/misc/menu1; ut_echo *** Demo Active ***" // Record set snd_01 "stoprecord; play sound/misc/menu2" // Next \ Back set snd_02 "stoprecord; play sound/misc/menu3; ut_echo *** Demo Stopped ***" // Stop // ============= // == VCR End == // ============= set end_00 "vstr snd_01; ut_echo *** Start of Tape ***" set end_01 "vstr snd_01; ut_echo *** End of Tape ***" // ================ // == VCR Scroll == // ================ set vcr_00 "set vcr_f vstr vcr_01; set vcr_b vstr end_00; set rec record Demo_00; set ply demo Demo_00; ut_echo Demo_00 IS READY." set vcr_01 "set vcr_f vstr vcr_02; set vcr_b vstr vcr_00; set rec record Demo_01; set ply demo Demo_01; ut_echo Demo_01 IS READY." set vcr_02 "set vcr_f vstr vcr_03; set vcr_b vstr vcr_01; set rec record Demo_02; set ply demo Demo_02; ut_echo Demo_02 IS READY." set vcr_03 "set vcr_f vstr vcr_04; set vcr_b vstr vcr_02; set rec record Demo_03; set ply demo Demo_03; ut_echo Demo_03 IS READY." set vcr_04 "set vcr_f vstr vcr_05; set vcr_b vstr vcr_03; set rec record Demo_04; set ply demo Demo_04; ut_echo Demo_04 IS READY." set vcr_05 "set vcr_f vstr end_01; set vcr_b vstr vcr_04; set rec record Demo_05; set ply demo Demo_05; ut_echo Demo_05 IS READY." vstr vcr_00 set tape "g_synchronousClients 1; vstr rec; g_synchronousClients 0" // ================ // == VCR Bind's == // ================ bind F3 "vstr snd_01; vstr vcr_f" // Next Demo bind F4 "vstr snd_01; vstr vcr_b" // Prev Demo bind F5 "vstr snd_00; vstr tape" // Record Demo bind F6 "vstr snd_02" // Stop Record bind "cl_avidemo 25" // to create a avi file //bind "cl_freezedemo 1; timescale 0.01; ut_echo *** PAUSE ***" bind f8 "cl_freezedemo 0; timescale 0.25; ut_echo *** SLOW ***" bind f7 "cl_freezedemo 0; timescale 1.00; ut_echo *** NORMAL ***" bind f9 "cl_freezedemo 0; timescale 2.00; ut_echo *** FAST FORWARD ***" bind f10 "cl_freezedemo 0; timescale 100.00; ut_echo *** HI-SPEED FAST FORWARD ***" // ================= // == Voice Binds ==++ // ================= bind kp_end "ut_radio 1 1" // (numberpad 1 ) Copy That bind kp_leftarrow "ut_radio 9 9" // (numberpad 4 ) Thanks bind kp_home "ut_radio 9 4" // (numberpad 7 ) Sorry About that bind kp_downarrow "ut_radio 1 2" // (numberpad 2 ) Negative bind kp_5 "ut_radio 3 3" // (numberpad 5 ) MEDIC! bind kp_uparrow "ut_radio 9 6" // (numberpad 8 ) no problem bind kp_pgup "ut_radio 2 1" // (numberpad 9 ) move in!! bind kp_rightarrow "ut_radio 5 9" // (numberpad 6 ) objective in danger bind kp_pgdn "ut_radio 5 1" // (numberpad 3 ) Enemy Spotted bind ; "ut_radio 9 5" // (; ) whatever cg_autoradio 1 bind j "ut_radio lol" // ===================== // == Text Chat Binds == // ===================== bind p "ut_radio 1 6" //"say_team <----I am a Medic [$health]" bind u "ut_radio 7 1" //"say_team <----Has Flag Here [$health]" bind o "say_team <----Killed here" bind k "ut_radio 2 3" //"say_team <----Stay There" bind l "ut_radio 3 9" //"say_team <----I'm here [$health]" bind m "ut_radio 9 1" //"say_team -->Good Job<--" bind i "ut_radio 5 5" //"say_team ---->INCOMING!!" -
15 years agoLevel 1thank you two very much it was alot of help :)
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Level 5you can also add text to your radio calls using :
says i need a medic! with text
bind n "ut_radio 3 3:say_team I can walk it off..."
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15 years agoLevel 10useless, why would you call for a medic if you can 'walk it off'
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15 years agoLevel 10Sometimes I worry about you Trancer...
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15 years agoTue Jan 13 2009, 06:57PMLevel 5
if you have to ask, you'll never know
Tranc3r
useless, why would you call for a medic if you can 'walk it off'
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