How to bind keys???
|$|Mr.Sinister, Sat Jan 10 2009, 07:14PM
i used to know how to bind keys but idk what the radio things are, so i know /bind_(key)_ then you put the command, but like what is a website to show me? if you understand what im saying, could you leave a link? thankyou and HAPPY GAMING!
Re:
How to bind keys???
Tranc3r, Sat Jan 10 2009, 07:56PM
It's "/bind
Ut_Radio [enter the the number in the MAIN menu] [enter the the number of the SUB menu]
Examples:
"/bind p ut_radio 3 3" <-- I need a medic
"/bind o ut_radio 1 2" <-- Negative
"/bind i ut_radio 6 6" <-- High
"/bind t ut_radio 2 6" <-- Requesting Back up
Here's some thing I found at a site:
Radio Command Chart
Menu 1
| Responses
|
ut_radio 1 1 | Affirmative.
|
ut_radio 1 2 | Negative.
|
ut_radio 1 3 | I'm on it!
|
ut_radio 1 4 | Area secured.
|
ut_radio 1 5 | Base is secure.
|
ut_radio 1 6 | Medic on the way, hang in there.
|
ut_radio 1 7 | I've got your back.
|
ut_radio 1 8 | Enemy terminated.
|
Menu 2
| Orders
|
ut_radio 2 1 | Move in.
|
ut_radio 2 2 | Fall back and regroup!
|
ut_radio 2 3 | Hold your position.
|
ut_radio 2 4 | Stick with me.
|
ut_radio 2 5 | Cover me.
|
ut_radio 2 6 | Requesting backup.
|
ut_radio 2 7 | Go for the objective.
|
ut_radio 2 8 | Flank them!
|
ut_radio 2 9 | Double time, let's move!
|
Menu 3
| Conditions
|
ut_radio 3 1 | I'm moving in.
|
ut_radio 3 2 | Awaiting orders.
|
ut_radio 3 3 | I need a medic!
|
ut_radio 3 4 | Objective in sight.
|
ut_radio 3 5 | Objective is clear.
|
ut_radio 3 6 | I'm attacking.
|
ut_radio 3 7 | I'm defending.
|
ut_radio 3 8 | I'm flanking.
|
ut_radio 3 9 | Holding here.
|
Menu 4
| Queries
|
ut_radio 4 1 | Status?
|
ut_radio 4 2 | Objective status?
|
ut_radio 4 3 | Base status?
|
ut_radio 4 4 | Where's the enemy?
|
ut_radio 4 5 | Where are the medics?
|
ut_radio 4 6 | Anyone need support?
|
ut_radio 4 7 | Anyone need a medic?
|
ut_radio 4 8 | Who's ya daddy?
|
ut_radio 4 9 | How the hell are ya?
|
Menu 5
| Enemy Activity
|
ut_radio 5 1 | Enemy spotted.
|
ut_radio 5 2 | Enemy heard.
|
ut_radio 5 3 | Enemy is flanking!
|
ut_radio 5 4 | Enemy headed your way!
|
ut_radio 5 5 | Incoming!
|
ut_radio 5 9 | Objective in danger!
|
Menu 6
| Directional
|
ut_radio 6 1 | North.
|
ut_radio 6 2 | South.
|
ut_radio 6 3 | East.
|
ut_radio 6 4 | West.
|
ut_radio 6 5 | base.
|
ut_radio 6 6 | High.
|
ut_radio 6 7 | Low.
|
ut_radio 6 8 | Water.
|
ut_radio 6 9 | Here.
|
Menu 7
| Capture the Flag
|
ut_radio 7 1 | I've got the flag.
|
ut_radio 7 2 | I'm going for the flag.
|
ut_radio 7 3 | They have our flag.
|
ut_radio 7 4 | Base is being overrun!
|
ut_radio 7 5 | Recover the flag!
|
ut_radio 7 6 | Flag exiting left.
|
ut_radio 7 7 | Flag exiting right.
|
ut_radio 7 8 | Flag exiting front.
|
ut_radio 7 9 | Flag exiting back.
|
Menu 8
| Bomb
|
ut_radio 8 1 | Heading to Bombsite A.
|
ut_radio 8 2 | Heading to Bombsite B.
|
ut_radio 8 3 | Enemy at Bombsite A.
|
ut_radio 8 4 | Enemy at Bombsite B.
|
ut_radio 8 5 | I have the bomb.
|
ut_radio 8 6 | The bomb is loose!
|
Menu 9
| Miscellaneous
|
ut_radio 9 1 | Good job team.
|
ut_radio 9 2 | Nice one.
|
ut_radio 9 3 | Check your fire!
|
ut_radio 9 4 | Sorry about that.
|
ut_radio 9 5 | Whatever.
|
ut_radio 9 6 | No problem.
|
ut_radio 9 7 | Oh, you idiot!
|
ut_radio 9 8 | What the f*ck, over?
|
ut_radio 9 9 | Thanks.
|
Here's the site, it's a very good Manual for UrT, the link is to show you how to bind radio commands: http://www.urbanterror.net/new_urt_manual/#Binding_Radio_Commands
Re:
How to bind keys???
DankRider, Sat Jan 10 2009, 08:59PM
Great reply Trancer hanks for helping out.
My comments to the thread:
I created a autoexec.cfg that contains all my personal settings and binds. Below is a partial viewin of my autoexec file.
To create a auto exec
1- make a copy of your current config.
2- use word pad to create your autoexec.cfg with all your binds.
3- name and save the file (autoexec.cfg) and place it in your. c:/programfiles/urbanterror/q3ut4
4- back up your config and autoexec.cfg and play
seta g_password ""
//bind 5 playerlist
bind 7 "rconpassword "
bind 3 "rcon bigtext "^2Specs_Please_Join"
bind 8 "rcon status"
bind ] "quit"
bind [ "kill"
bind LEFTARROW r_gamma "1.562500"
bind RIGHTARROW r_gamma "2.562500"
seta cg_rgb "111_215_120"
bind F11 "screenshots.jpeg"
// =====================
// == FUN STUFF COLOR ==
// =====================
seta cg_rgb "111_215_120"
funblue ninja
funblue goggles,pimpor"
// =====================
// == Crosshair Color ==
// =====================
set chc_00 "set chc_f vstr chc_01; cg_crosshairRGB 1_0_1_1; ut_echo CROSSHAIR COLOR WHITE"
set chc_01 "set chc_f vstr chc_02; cg_crosshairRGB 0_1_0_1; ut_echo CROSSHAIR COLOR GREEN"
set chc_02 "set chc_f vstr chc_03; cg_crosshairRGB 0_0_1_1; ut_echo CROSSHAIR COLOR BLUE"
set chc_03 "set chc_f vstr chc_04; cg_crosshairRGB 1_0_0_1; ut_echo CROSSHAIR COLOR RED"
set chc_04 "set chc_f vstr chc_00; cg_crosshairRGB 0_0_0_1; ut_echo CROSSHAIR COLOR BLACK"
vstr chc_03 // Set default color
bind - "vstr chc_f" // Next color for standard x-hair
set chf_00 "set chf_f vstr chf_01; cg_crosshairFriendRGB 1_1_1_1; ut_echo CROSSHAIR Friendly COLOR WHITE"
set chf_01 "set chf_f vstr chf_02; cg_crosshairFriendRGB 0_1_0_1; ut_echo CROSSHAIR Friendly COLOR GREEN"
set chf_02 "set chf_f vstr chf_03; cg_crosshairFriendRGB 0_0_1_1; ut_echo CROSSHAIR Friendly COLOR BLUE"
set chf_03 "set chf_f vstr chf_04; cg_crosshairFriendRGB 1_0_0_1; ut_echo CROSSHAIR Friendly COLOR RED"
set chf_04 "set chf_f vstr chf_00; cg_crosshairFriendRGB 0_0_0_1; ut_echo CROSSHAIR Friendly COLOR BLACK"
vstr chf_04 // Set default color
bind = "vstr chf_f" // Next color for friendly x-hair
set c3_01 "set cs_3 vstr c3_01; set cs_f vstr c3_02; set cs_b vstr c3_00; cg_scopeRGB 1_1_1_0.75; ut_echo SCOPE N WHITE 75%"
set c3_03 "set cs_3 vstr c3_03; set cs_f vstr c3_04; set cs_b vstr c3_02; cg_scopeRGB 0_1_0_0.75; ut_echo SCOPE N GREEN 75%"
set c3_05 "set cs_3 vstr c3_05; set cs_f vstr c3_06; set cs_b vstr c3_04; cg_scopeRGB 0_0_1_0.75; ut_echo SCOPE N BLUE 75%"
set c3_07 "set cs_3 vstr c3_07; set cs_f vstr c3_08; set cs_b vstr c3_06; cg_scopeRGB 1_0_0_0.75; ut_echo SCOPE N RED 75%"
set c3_09 "set cs_3 vstr c3_09; set cs_f vstr c3_00; set cs_b vstr c3_08; cg_scopeRGB 0_0_0_0.75; ut_echo SCOPE N BLACK 75%"
//set cs_3 "vstr c3_00" // Set Default
// bind 0 "vstr chf_f" // Next color for standard scope (hmm this one is not working right)
set c4_01 "set cs_4 vstr c4_01; set cs_f vstr c4_02; set cs_b vstr c4_00; cg_scopeFriendRGB 1_1_1_0.75; ut_echo SCOPE F WHITE 75%"
set c4_03 "set cs_4 vstr c4_03; set cs_f vstr c4_04; set cs_b vstr c4_02; cg_scopeFriendRGB 0_1_0_0.75; ut_echo SCOPE F GREEN 75%"
set c4_05 "set cs_4 vstr c4_05; set cs_f vstr c4_06; set cs_b vstr c4_04; cg_scopeFriendRGB 0_0_1_0.75; ut_echo SCOPE F BLUE 75%"
set c4_07 "set cs_4 vstr c4_07; set cs_f vstr c4_08; set cs_b vstr c4_06; cg_scopeFriendRGB 1_0_0_0.75; ut_echo SCOPE F RED 75%"
set c4_09 "set cs_4 vstr c4_09; set cs_f vstr c4_00; set cs_b vstr c4_08; cg_scopeFriendRGB 0_0_0_0.75; ut_echo SCOPE F BLACK 75%"
//set cs_4 "vstr c4_00" // Set Default
//bind "vstr chf_f" // Next color for standard scope (this one is off)
set toggle_nvg1 "set cg_nvg 0; ut_echo ^7NVG color [^21^7]; set toggle_nvg vstr toggle_nvg2"
set toggle_nvg2 "set cg_nvg 1; ut_echo ^7NVG color [^22^7]; set toggle_nvg vstr toggle_nvg3"
set toggle_nvg3 "set cg_nvg 2; ut_echo ^7NVG color [^23^7]; set toggle_nvg vstr toggle_nvg4"
set toggle_nvg4 "set cg_nvg 3; ut_echo ^7NVG color [^24^7]; set toggle_nvg vstr toggle_nvg5"
set toggle_nvg5 "set cg_nvg 4; ut_echo ^7NVG color [^25^7]; set toggle_nvg vstr toggle_nvg6"
set toggle_nvg6 "set cg_nvg 5; ut_echo ^7NVG color [^26^7]; set toggle_nvg vstr toggle_nvg7"
set toggle_nvg7 "set cg_nvg 6; ut_echo ^7NVG color [^27^7]; set toggle_nvg vstr toggle_nvg8"
set toggle_nvg8 "set cg_nvg 7; ut_echo ^7NVG color [^28^7]; set toggle_nvg vstr toggle_nvg1"
vstr toggle_nvg1
bind 0 "vstr toggle_nvg"
set goggle_on "ut_itemuse; set r_gamma 1; bind ; vstr goggle_off"
set goggle_off "ut_itemuse; set r_gamma 2; bind ; vstr goggle_on"
bind ; "vstr goggle_on"
// ===============
// == VCR Sound ==
// ===============
set snd_00 "stoprecord; play sound/misc/menu1; ut_echo *** Demo Active ***" // Record
set snd_01 "stoprecord; play sound/misc/menu2" // Next \ Back
set snd_02 "stoprecord; play sound/misc/menu3; ut_echo *** Demo Stopped ***" // Stop
// =============
// == VCR End ==
// =============
set end_00 "vstr snd_01; ut_echo *** Start of Tape ***"
set end_01 "vstr snd_01; ut_echo *** End of Tape ***"
// ================
// == VCR Scroll ==
// ================
set vcr_00 "set vcr_f vstr vcr_01; set vcr_b vstr end_00; set rec record Demo_00; set ply demo Demo_00; ut_echo Demo_00 IS READY."
set vcr_01 "set vcr_f vstr vcr_02; set vcr_b vstr vcr_00; set rec record Demo_01; set ply demo Demo_01; ut_echo Demo_01 IS READY."
set vcr_02 "set vcr_f vstr vcr_03; set vcr_b vstr vcr_01; set rec record Demo_02; set ply demo Demo_02; ut_echo Demo_02 IS READY."
set vcr_03 "set vcr_f vstr vcr_04; set vcr_b vstr vcr_02; set rec record Demo_03; set ply demo Demo_03; ut_echo Demo_03 IS READY."
set vcr_04 "set vcr_f vstr vcr_05; set vcr_b vstr vcr_03; set rec record Demo_04; set ply demo Demo_04; ut_echo Demo_04 IS READY."
set vcr_05 "set vcr_f vstr end_01; set vcr_b vstr vcr_04; set rec record Demo_05; set ply demo Demo_05; ut_echo Demo_05 IS READY."
vstr vcr_00
set tape "g_synchronousClients 1; vstr rec; g_synchronousClients 0"
// ================
// == VCR Bind's ==
// ================
bind F3 "vstr snd_01; vstr vcr_f" // Next Demo
bind F4 "vstr snd_01; vstr vcr_b" // Prev Demo
bind F5 "vstr snd_00; vstr tape" // Record Demo
bind F6 "vstr snd_02" // Stop Record
bind "cl_avidemo 25" // to create a avi file
//bind "cl_freezedemo 1; timescale 0.01; ut_echo *** PAUSE ***"
bind f8 "cl_freezedemo 0; timescale 0.25; ut_echo *** SLOW ***"
bind f7 "cl_freezedemo 0; timescale 1.00; ut_echo *** NORMAL ***"
bind f9 "cl_freezedemo 0; timescale 2.00; ut_echo *** FAST FORWARD ***"
bind f10 "cl_freezedemo 0; timescale 100.00; ut_echo *** HI-SPEED FAST FORWARD ***"
// =================
// == Voice Binds ==++
// =================
bind kp_end "ut_radio 1 1" // (numberpad 1 ) Copy That
bind kp_leftarrow "ut_radio 9 9" // (numberpad 4 ) Thanks
bind kp_home "ut_radio 9 4" // (numberpad 7 ) Sorry About that
bind kp_downarrow "ut_radio 1 2" // (numberpad 2 ) Negative
bind kp_5 "ut_radio 3 3" // (numberpad 5 ) MEDIC!
bind kp_uparrow "ut_radio 9 6" // (numberpad 8 ) no problem
bind kp_pgup "ut_radio 2 1" // (numberpad 9 ) move in!!
bind kp_rightarrow "ut_radio 5 9" // (numberpad 6 ) objective in danger
bind kp_pgdn "ut_radio 5 1" // (numberpad 3 ) Enemy Spotted
bind ; "ut_radio 9 5" // (; ) whatever
cg_autoradio 1
bind j "ut_radio lol"
// =====================
// == Text Chat Binds ==
// =====================
bind p "ut_radio 1 6"
//"say_team <----I am a Medic [$health]"
bind u "ut_radio 7 1"
//"say_team <----Has Flag Here [$health]"
bind o "say_team <----Killed here"
bind k "ut_radio 2 3"
//"say_team <----Stay There"
bind l "ut_radio 3 9"
//"say_team <----I'm here [$health]"
bind m "ut_radio 9 1"
//"say_team -->Good Job<--"
bind i "ut_radio 5 5"
//"say_team ---->INCOMING!!"
Re: How to bind keys???
|$|Mr.Sinister, Sun Jan 11 2009, 08:04PM
thank you two very much it was alot of help :)
Re: How to bind keys???
useless, Mon Jan 12 2009, 05:27PM
you can also add text to your radio calls using :
says i need a medic! with text
bind n "ut_radio 3 3:say_team I can walk it off..."
Re: How to bind keys???
Tranc3r, Mon Jan 12 2009, 07:06PM
useless, why would you call for a medic if you can 'walk it off'
Re: How to bind keys???
Boogie Knight, Mon Jan 12 2009, 08:30PM
Sometimes I worry about you Trancer...
Re:
How to bind keys???
useless, Tue Jan 13 2009, 06:56PM
useless, why would you call for a medic if you can 'walk it off'
Tranc3r
if you have to ask, you'll never know