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ut4_superman_b5 progress thread
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Level 4seconded
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15 years agoLevel 10Noticed a texture bug, tbh haven't time right now to look see if it's been posted so i'll describe it as well as post a demo.
on red base, approaching it, in this case looking at the corner facing doom, the bricks appear to shift and morph slightly.
]1234693666_1794_FT18901_oddtextures.zip[/file] -
15 years agoSun Feb 15 2009, 08:16AMLevel 10Jees wily, lets play! It's part of the game that you sometimes see small imperfections and as a player, you just ignore them. I'm talking about ANY map. You got it down to a few tiny cracks that aren't even all that obvious. Maybe I'm just antsy but it looks great and plays great. I think everyone was impressed last night with your efforts.
Oh, and I noticed a small smudge on the 46th floor of the red building 4th window from the rt.
:) -
15 years agoLevel 10
Yeah i noticed that too. bugged the hell outta me :P
Boogie Knight
Oh, and I noticed a small smudge on the 46th floor of the red building 4th window from the rt.
:) -
15 years agoLevel 1I noticed the doors to one of the buildings just opened, and there was nothing inside. Just a wall. Really got my hopes up too about seeing that building.
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15 years agoMain Admin
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Level 1lolololol
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Level 1hey wily,
i'd like to test out the new map. im no expert, but i'm pretty average and might offer a perspective different than all the experts and veterans. should i pm you my email?
thanks! -
15 years agoLevel 10LMAO @ dank!!!!
Hey everyone - this weirdness you found with the white van and blue car is NOT intended. It is a bug that I'm still trying to crush. Something involving the model and how I'm attempting to clip it has gone awry, resulting in the invisible clips you found. Chances now are very good that the per-poly clipping on those two vehicles will be entirely dismissed. For the record, it worked fine for a little while.
Boogie - you're right. I could leave the map as is, and ship it to FS for inclusion immediately. But I won't. After however long I've been mapping, after however long b4 has been out, b3 has been out, and the future awesomeness that alpha02 revealed, I am completely dissatisfied with the current quality level of superman_b4 when comparing to my current capabilities. For that, you will note by looking around carefully and comparing, that the new b5 test versions sports significant quality upgrades that will suit the map for much time to come. Beta 4 is not how I want the map represented when placed side-by-side with a number of other high quality maps. Submitting the map as ut4_supersoldier for urt 4.2 nearly as-is was allowed. BUT it has NOT met my current standards for this map. What are my standards? Simple: for a long time after I had better refer back to myself asking "holy shit, I did this?? wow." - and then waste stupid amounts of time playing them in glee. I intend to submit superman_b6 as supersoldier, if what I said gives you an idea as to where the map is headed. So yes, stupid things like the forty-forkin-forth floor with a texture misalignment is going to bug me. Could you imagine the repercussions of releasing supersoldier with some ghost clips still lingering on the vehicles??
Keep on dissecting the map! The input is greatly valued!!
btw I charge for real-estate in square units. ;) j/k wait til I get pond on track. -
15 years agoMon Feb 16 2009, 08:47AMLevel 10You are right, of course. I don't know how long it takes to fix the few small cracks that remain. Just that they are almost unnoticeable. The clipping around the cars WOULD Bother me and as you say, is not good enough for 4.2. I just feel like a little kid with Xmas right around the corner. :)
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