Forums
- Forums
- Games FSK405 & Friends Play
- FSK405 Superman Server
- ut4_superman_b5 progress thread
ut4_superman_b5 progress thread
Post a reply
- Go to Previous topic
- Go to Next topic
- Go to FSK405 2018 BBQ
- Go to Aftermath (Battle Rants)
- Go to Requests & Rants section
- Go to Questions and Comments
- Go to FSK405 CTF Server
- Go to FSK405 Superman Server
- Go to Battlefield Series
- Go to FSK405 2016 BBQ
- Go to Battlefield 3
- Go to Battlefield Bad Company 2 & Vietnam
- Go to FSK405 2013 BBQ
- Go to Battlefield 4
- Go to FSK405 2014 BBQ
- Go to FSK405 2015 BBQ
- Go to Things & Stuff
-
15 years agoLevel 10LOL! I think I crapped my pants on that 1 Zellis!
-
15 years ago
I am the nice one.Level 10You really believe Zellis even has $40? He's a geek who plays a ten-year-old computer game like a fanatic. It's also clear that he has friends who shit their pants. Look no further than the last post. -
15 years agoTue Feb 10 2009, 10:24PMLevel 10got some TP? this is where i get my cash from---> |$|
-
15 years agoLevel 10I'm old
-
Level 4I think i may have found a new "feature" and im not sure if this is supposed to be "secret" or not but im going to be honest it wasnt really hard to find and i have yet to discover its intended purpose.
I am speaking, of course, of the invisible uhh... steps? beside the two vehicles in the main road between the buildings.
(no screenshot cause im lazy)
At first when i discovered the ones beside the blue car I thought that maybe they were a way to make the jump from the blue spawn bus stop to the lower roof of impending doom easier; however, i attempted this jump many times and could only come close which then lead me to believe that they were put in to STOP the jump which they do very well.
And then i noticed the one on the white van and saw no apparent use which baffles me.
upon further inspection i discovered no more such invisible steps around other cars on the ground.
or maybe im overanalysing it and theyre just nooby steps to get on top of the cars easier -
15 years ago
I am the nice one.Level 10Truth,
The "use" of the invisible white van slope appears to be a small bounce when shooting from the parking space boost by the second underpass. This allows you to hit the green arrow up to blue, rather than the usual out-of-breath extra hop you'd usually need. Neat feature.
I can't work the blue car boost to the Doom ledge either, but maybe it's a two-part process that we have yet to figure out. -
15 years agoLevel 10what ever it is, i think it will become annoying fast. when hiding behind the car or van for cover in a shoot out, you cant see it and you get stuck on it when trying to move around it. both cars are used as shields during shootouts and now there is a "mysterious wall behind the van. it also affects the sniping position when hiding behind the car. you cannot obtain certain advantage points anymore because you may move up onto the step and the other team will have a better shot at you because you lost your cover by inadvertently moving onto an invisible step.
I would vote for these features be removed and rethought. could you elaborate on there intentions duck?
thanks!!! -
15 years ago
I am the nice one.Level 10Nah Zellis, I don't think people use the cars to hide from that side much. People use the sides of the cars parrellel to the buildings and sometimes from the north side because of the blue spawn. I think the southern end of the cars with invisible slopes is the least utilized and therefore the least annoying place to put them. -
15 years ago
I am the nice one.Level 10To add to your thoughts Zellis, Mindriot pointed out that the two cars in the middle of that street never really provided cover. You could shoot through them. Wily has fixed that now. -
15 years agoLevel 10yes you could shoot through them, but ...correction only the van and part of the flipped car where blue spawns, but not everyone knew that. i strongly disagree that the cars rarely get used for cover. believe it or not , the cars are a tactical position that affect game play, If i play defence on blue, i will use the car to snipe red leaving there building, or when im red ill get behind the car or the van, use them as cover, to take out blue at there spawn on the street. Ill get a medic hiding butt-up against the van with the flag for cover. how it is now, if i run out of red building heading towards blues lower lobby, i would be running towards the back of the van to pass it but "WA@K" i hit an invisible wall! and now because i have stopped, i get taken out. At the minimum, i think duck should make whatever he has there visible. I would prefer to have it totally removed, but that's not my decision. I really would like to know what duck intended this would do. if it primarily was to block peeps from jumping onto doom, maybe there is a different way.
Post a reply
- Go to Previous topic
- Go to Next topic
- Go to FSK405 2018 BBQ
- Go to Aftermath (Battle Rants)
- Go to Requests & Rants section
- Go to Questions and Comments
- Go to FSK405 CTF Server
- Go to FSK405 Superman Server
- Go to Battlefield Series
- Go to FSK405 2016 BBQ
- Go to Battlefield 3
- Go to Battlefield Bad Company 2 & Vietnam
- Go to FSK405 2013 BBQ
- Go to Battlefield 4
- Go to FSK405 2014 BBQ
- Go to FSK405 2015 BBQ
- Go to Things & Stuff