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- Question about the sr8 (not flame :))
Question about the sr8 (not flame :))
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Level 1
This question should belong to the URT.net forums, but that place is to dripping with l337ness that I feel so inadequate to post there, so I decided to ask people here instead.
Anybody knows if the SR8 movement penalty randomness is "flat" or "gaussian"? What i mean is that if it is "flat", then the shot will have equal probability of landing anywhere in the circle. What I mean by "gaussian", is that there is a greater chance of landing in the middle then on the edge (think the probability density function to be like the round hill on UT_KOTH :p ).
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Level 5Very good question. I picture a game of pong in that box... It wouldn't surprise me if that were the case. :p
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Level 1My guess is that it is probably flat, from a couple of days of playing sr8 softy style :). There is a hard cut-off from that circle, i've shot a bunch of shots at a wall and have no shots that go out of the circle, and it pretty much give me a flat distribution.I was too lazy to shoot more than a few clips so I can do a more thorough investigation. I am a theorist after all.
Though, if I am the developer, I will do it gaussian. That makes more sense, since it encourages aiming even when the circle is big, and decrease luck shots (the poor bad guy inside a very big circle unluckily was hit though your aim is wildly off target). The extra calculation is trivial and won't slow down anything at all. And one has extra parameters to tune the "accuracy" of the sr8 by using the variance of the gaussian. But then again, I don't think the devteam thinks about such things.
And I've successfully wrote "gaussian" and "probability density function" in a post on a FPS game. :p -
19 years agoLevel 4LOL II not only was it a good Q --- but I found it funny in a good way-------------THUMBS UP man. But good point toooo something I wonder about myself.
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