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- ut4_temple2-prealpha3 preview image
ut4_temple2-prealpha3 preview image
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14 years agoLevel 10Yep. I believe we tested this in a pre-alpha release a while ago. I made some of the crates bombable so the explode in a chain reaction. Fun!
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14 years agoLevel 10What's better than a screenshot? How about a first-hand look!
http://www.fsk405.com/map/q3ut4/ut4_temple2_prealpha3.pk3
Feel free to poke around, check it out. Don't worry about reporting bugs/broken stuff/etc. Just enjoy the walkthrough. :)
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14 years agoLevel 2Wow that is incredible. When do we get to play on that?
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14 years agoLevel 10Scrim server has it up, however it's password protected at the moment. Hit up myself or another FSK on TS2 for the password.
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14 years agoLevel 10Are you making this map for 4.2 as well?
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14 years agoLevel 10Not adding any 4.2 extensions, no. This map would look freaking awesome using them though.
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14 years agoLevel 5I loaded it up on my puter nice map keep it up look like indiana jones flashback
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14 years agoLevel 5Love the map wily, Downloaded it yesterday morning to have a look, ended up playing on UM3 tonight, was pretty awesome, very confusing finding routes to and from flag, hilarious when you spawned next to enemy flag, take that impenetrable defenses.
the darkness takes some getting used to, but once your eyes adjust and you can see the little edges, it becomes quite a cool feature, especially if all others are running around blind :)
also enjoyed stalking opponents from above the map, shooting onto the red tunnel from the flag from above, scared the heck out of a couple players till i told them where i was.
Cant wait to play the final version, could be up near superman in term of 3-dimensional play with all the winding tunnels and corridors, and all the open passages over the canals mean you cant feel safe anywhere.
I'm sure it will take most people a long time to learn the map and be able to navigate all around it without getting lost. -
14 years agoLevel 10Damager - thanks for the detailed feedback! I'm interested in people's experiences with the differing lit areas, so this is great info.
Any more input is welcome! So far what I've seen and heard tells me this map is headed in the right direction.
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