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Community contributions to supersoldier development
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13 years agoLevel 10
Boogie Knight
I can hear SG and wily screaming about all the polygons now!
There are tons of 3D models that look great but are too detailed for UrT. They have to be simplified and then the purtyness starts to suffer.
lol!! How did you know?
To give you guys another look into one significant task the ssdev team has tackled, boogie built us a high poly crane, 60k-ish polys, which we turned into ~1k polys over several time consuming iterations. I'd love to have a chopper that detailed, but the map would have be called ut4_justhischoppersorry. ;) -
13 years agoLevel 10Unsticky thread! I'll come up with a new one later.
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