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supersoldier preliminary thoughts and discussion
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14 years agoLevel 10
Add another room to Hotel Maintenence.
DankRider
Ban Me:
didnt put your suggestion in for it was not valid in super soldiers. Unless i misunderstood the suggestion. -
14 years agoLevel 3Hey Ducky
I would love to be a beta tester again.
A few ideas to kick around, some perhaps impossible but figured I should throw them out anyhow.
-Moving car[s] or bus. You already have to look both ways before crossing the street to avoid getting your ass shot, having to look out for cars too would be fun. I forget which UT maps have moving vehicles offhand but it's been done, not sure it is still supported in latest UT.
-F1 to underground tunnel/sewer and combining slicky/slide area in it. Sewer can drain out to the river in the park. If you make an underground you can have a modest subway station, not as involved as ut4_subway by any means, and it can be connected to sewer. Don't make it too easy on the wusses that hide underground to avoid sniper fire, have some areas they need to crouch to crawl through or otherwise impede them.
-open up the garage again, partially at least but not so wide open that a flag carrier can hide in there forever.
-climbable areas besides those hidden ladders on red hq building. Those climb areas are too long and take forever so not used too often. I've seen maps with rope you can climb.
-shed on ponds can be the elevator maintenance area and access a cable (rope) to climb down onto top of elevator car which can have a small door. If a player does too much lateral movement they will loose grip on the rope and possibly lemming. I have seen working elevators in some maps. It would be cool to climb in one from the top and then go down to lobby or other floors. If you are on top of the elevator as it reaches it's zenith you get squished.
-ponds and doom should have some indoor areas. I liked how on an earlier Supersoldier releases doom's glass roof could be opened up with explosions. IIRC the lower area was a restaurant atmosphere. I do not know what the feedback was but it was probably too easy to snipe blue's roof with too much cover as they have it pretty tough as it is. -
14 years agoTue Nov 01 2011, 09:39PMLevel 10.
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14 years agoLevel 10
zimzalabing
garage... just open the ramps leading up an down
Like the old days. Sniping from the garage was fucking brutal. -
14 years agoLevel 10
Hmm, I'm not sure I follow you exactly. Are there doors in the room at the way back of maintenance that don't open?]
BanMe[Um3
Nothing major but I always thought it would be nice if all the doors in Hotel Maintenance opened into a room instead of just the one. Not sure what to put in them but it would be cool to have 2 more rooms to hide in.
What about doing something creative with the second elevator shaft? Maybe make that an to entrance/exit to the roof from the second floor of hotel?
I also like CDaly's idea for an elevator shaft inside of Ponds. What'd be pretty slick is if you had to fall a ways down an empty elevator shaft to an elevator that's all herky, jerky, and sideways. I just don't know how to intermingle it with the rest of the game play. It'd be awesome if the elevator broke free at the drop of a well placed HK grenade, plummeting everyone inside to their death. -
14 years agoLevel 10
zimzalabing
garage... just open the ramps leading up an down
Like the old days. Sniping from the garage was fucking brutal.
momo
I think making the whole thing open (so you can crouch and access from the ledges perhaps, and also shoot into the building) would be a good thing. I would also like to see some pillars in there, just like a normal parking lot, which could be used for running for cover similar to exec room.
I don't know how far you are wanting to go with it wily, but there are loads of ideas that spring to mind, such as creating a dense graveyard with some large and some small tombstones for hide and seek. The empty southwest corner is crying out for some kind of structure etc etc
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14 years agoLevel 10doc...the garage used to have all floors open and there were pillars as you describe. The problem was that the fc would frequently hide there and with all those pillars on all those floors it took forever to try to locate him.
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14 years agoLevel 10
]
$.MrTinker[Um3
What about doing something creative with the second elevator shaft? Maybe make that an to entrance/exit to the roof from the second floor of hotel?
I also like CDaly's idea for an elevator shaft inside of Ponds. What'd be pretty slick is if you had to fall a ways down an empty elevator shaft to an elevator that's all herky, jerky, and sideways. I just don't know how to intermingle it with the rest of the game play. It'd be awesome if the elevator broke free at the drop of a well placed HK grenade, plummeting everyone inside to their death.
An elevator shaft thats really a 'secret portal' wormhole to another part of the map, perhaps ??
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14 years agoLevel 10Add moving vehicles to the highway. The highway seems odd empty, a few moving semi trucks and cars would look nice.
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14 years agoLevel 10
]
BanMe[Um3
Add moving vehicles to the highway. The highway seems odd empty, a few moving semi trucks and cars would look nice.
I think the lack of traffic adds to the eerie sensation of being in a deserted urban environment, the only people there are crazy bastards with guns that want to kill you and take your flag :)
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