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Level 1Omg a superm map update, sweet.
Hi wily,
- Euhm, the jump from blue base to highway, where you make a fall and substain legg damage. I would keep this one for sure, like others here said.
- Moving the helicopter to move on to construction by sliding, thats a sweet one.
- In any case, try not to overpower red, blue is a sitting duck in the first place for snipers, red having the tallest building is bad enough.
- Question: the jump from garage to the river, why is it there? i never see someone use it, and i cant find a way to use it myself. Plus, reaching that point is moslty impossible with all the snipe nubs on red roof.
- a Dont: someone talked about red accesing highway right? dont create a jump or new way to reach it. Red accesing highway will result is fast and continues spawnrapes on the blue spawnpoints on the street. Red can acces highway by sliding on the corners on red base below, but this requires some timing and knowledge(like it should)
- Delete the blue spawnpoint that spawns below next to the newspaper box on the corner of the street. Its to easy... you cant take a speed up there with a busstop, and yer in plain sight for red base and the people who camp with sniper at construction and underneath glas building in the dark entry. Really, this spawn leaves you wide open for anything. Red team spawns in protected areas surouned by walls and it takes time to reach them as blue player.
Grts
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15 years agoLevel 10
Damnton
- Question: the jump from garage to the river, why is it there? i never see someone use it, and i cant find a way to use it myself. Plus, reaching that point is moslty impossible with all the snipe nubs on red roof.
- Delete the blue spawnpoint that spawns below next to the newspaper box on the corner of the street. Its to easy... you cant take a speed up there with a busstop, and yer in plain sight for red base and the people who camp with sniper at construction and underneath glas building in the dark entry. Really, this spawn leaves you wide open for anything. Red team spawns in protected areas surouned by walls and it takes time to reach them as blue player.
the jump pad on the garage leading to the pond is most usefull. speciealy for the flag carrier who is waiting to cap, it leaves him 3 options to retrete if needed. use it al the time.
- i would not delete any spawn location. IMO
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15 years agoFri Dec 19 2008, 02:53PMMain Admin2 - Suggestion's - What are your thoughts about opening up the lower level of the garage and replacing the arrow to the top, maybe making it a tougher place to hide "gas fumes and all :-)" - Might want to fix the dam at the end of the river by the hwy overpass. You can grab the flag, jump in the water, go into the small water tunnel, do a wall jump, and stick to the wall. Figured since you originally made this map in 2.0 days prior to wall jumps this may not be a intended hiding place. Pict:
BIG Thanks for taking the time to ask the community for suggestions. -
15 years agoLevel 10I'd like to hear doors opening so that I can tell when enemy is coming.
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Level 3turn on your speakers
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15 years agoLevel 10Heh, posted that rt after the remarks about making a lounge and music playing...
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Level 1WTF! he build this map on 2 days, what an insane result for only 2 days
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15 years agoLevel 10lol...no, he made the map -in the days of urt 2.0- thus before wall jumps were introduced.
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15 years agoLevel 5Surprisingly, both interpretations might correct. Dank told me that Wily put Superman together in a couple days originally, and I guess those two days were during the UrT 2.0 release?
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15 years agoLevel 10AS for not getting off pond when health is low, you can call for a medic, /kill, or if you have the flag, try to hide it behind the building, /kill and get back to it.
It's part of the game.
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