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FSK405 & Friends Sunday Scrim! August 18, 2013
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10 years agoLevel 10-= FSK405 Sunday Night Scrim =-
August 18, 2013 8:00est
Battle Rant By: fu daddy
Scrim Settings: (Settings per FSK405 Member Discussions)
FSK405 members have the right to ask minors to sit out.
Server Password changed.
FSK405 members are allowed to Spectate if teams are even and a match is in progress.
Balanced Teams Required unless the captains choose otherwise. If there are an uneven number of available players the facilitator will ask for a volunteer to Substitute. If no player volunteers, the captains will select a player. Substitutes will be logged to insure no one is a consistent SUB.
(NOTE: SUB's can be a valued asset to a team being the eyes, ears, and voice of the team dont view it as a punishment.)
All above settings can be modified per captains approval.
TS3Players will NOT move themselves to the "Staging -LOCKED-" channel; Please allow the Facilitator(s) to move you.
Role will be called prior to each round, and players will be moved to Staging -LOCKED- channel by a Facilitator upon player confirmation.
Once players have been moved to the "Staging-LOCKED-" channel, all (confirmed) eligible players are locked in. If teams are uneven, FSK405 members have first dibs.
Captains have ~10 minutes for strats; if more time is required, please inform a Facilitator
All players must have a *proper* connection
The facilitator holds the right to create teams if captains cannot be produced in a timely fashion.
Sorry for bailing after round 1. I really thought I was going to vomit. I don't know if it was the cheesecake I just had, the beers I was drinking (I even only had 2), or being out in the sun all day playing softball, but I felt like crap. Thanks to Frog and whoever took over round 3. Can someone please post the scrim info below? Thanks.
Round 1: ut4_dtc
Facilitator: fu daddy
SUB:
Red Captain: Cougar
Blue Captain: Acetone
Red = 5
Blue = 4
A rule was implemented for this round that simply included a 2 minute penalty for anyone who dropped the flag into the void, be it on purpose or not. A novel idea (credit to cough...Acetone), but never came into play. This was a back and forth match throughout. Pandora brought havoc to the lower levels, continually pushing right to blue's flag. Red had a bit of trouble keeping the top middle, the key to the match in my opinion. If you own that spot, you can shoot anywhere. Red going up by two caps with a minute remaining was too much for blue.
Round 2: ut4_waterworks
Facilitator: fu daddy
SUB:
Red Captain: YouBleedRed
Blue Captain: Frog
Red = 2
Blue = 3
Excellent map Nikki. Lots of corridors and windows, along with a middle water area. I barely even saw blue's flag, as the fun was trying to get there. Despite being a new map for me, it only took a few minutes to get used to it. Blue protected their flag very well from the onset, always seemingly having a few people run past it after spawning. Red did eventually make a game of it, with Json leading the way grabbing the flag. After a five minute overtime, blue took advantage of red dying at once (good try Wily!) to cap the winning flag.
Round 3: ut4_deception
Facilitator: fu daddy
SUB:
Red Captain: Wily Duck
Blue Captain: Xyster
Red = 1
Blue = 2
Teams seemed a bit uneven before the match started...showed how much I know. Despite blue outgunning red for most the map, red hung in there, slowing the blue team's progression to their flag with some timely spawning and shooting from YBR, Acetone, and R. Red evened the match mid way through with Necrosis taking the flag home. It seemed in the end red kind of tired out and blue garnered the winning cap late.
All three rounds were great this week.
Good rounds everyone! Come back next week for more action!
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10 years agoLevel 6LMAO friday night both games i was at the top then sunday i was at the bottom both games LOLs anyhow always lotsa fun ggs!
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10 years agoLevel 10Last time I pick Squrl for mah teamz! LOL - j/k Squrl - you're the man! (most of the time) :-)
All 3 matches were determined by 1 cap - another excellent week!
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