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  • -= FSK405 Sunday Night Scrim =-
    April 25 2010 8:00est
    Scrim Settings: (Settings per FSK405 Member Discussions) - FSK405 members have the right to ask minors to sit out. - Rosters locked once teams are selected. - Server Password is changed. - FSK405 members are allowed to Spectate if teams are even and a match is in progress. - Balanced Teams Required unless the captains choose otherwise. If there are an uneven number of available players the facilitator will ask for a volunteer to Substitute. If no player volunteers, the captains will select a player. Substitutes will be logged to insure no one is a consistent SUB. - SUB's can be a valued asset to a team being the eyes, ears, and voice of the team dont view it as a punishment. - All above settings can be modified per captains approval. Round 1: ut4_specialK Facilitator: DankRider SUB: B-Ver Captains: (Blue) Reflux -Vs- (Red) Earl Score: Blue = 00 / Red = 04 Overview:. After a couple map test we got things under way with ut4_specialK a docks like map. Earl as the captain of RED with the solid strat of killing the enemy while causing a muck, worked. Red dominated the full round. Round 2: ut4_vasey Wave Respawn Facilitator: Xyster SUB: Even Teams 12-12 Captains: (Blue) Fudaddy -Vs- (Red) Russa Score: Blue = 02 / Red = 00 Overview:. Vasey is a dynamic map that could be much better with some minor adjustments like Flag location's and an additional route. FSK405 has found Vasey like ramelle to be a bit more playable using wave-respon. wave-respons does however require game awareness adjusting your movement with the spawns. - Blue lucked out having keeper and his bag of trick on their team as he was able to capture the flag twice. If not for Keeper we may still playing vasey for it is often grid locked. Fun map Fun Round. Round 3: ut4_roma Facilitator: DankRider SUB: Un-Even Teams No Sub Captains: (Blue) Fudaddy -Vs- (Red) Frog Score: Blue = 04 / Red = 05 Overview:. Roma has the potential of being one of Urban Terrors top league map. A Symmetrical map with flag and spawn locations creating two primary zones for each team. The Flag and Spawn. - Blue played a man down holding their own pushing the round into over time. Even though Dank"me" was using map exploits thrashing about the rafters and ledges. Blue kept the pressure on making their shots and successfully capping. In the end Red secured the win in overtime. -- This is one round that could have gone either way given uneven teams. ~~~~~Post Your Battle Rant Here~~~~~

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    .:Substitute Log:. Players that have volunteered to Substitute to insure balanced teams. Player Name - Date - Round - map DankRider 03-14-2010 Round1 ut4_kingdom Whitedog 03-14-2010 Round2 ut4_ftdicks --> Whitedog didnt have to SUB for captain Bah lost power and was unable to play. Trancer 03-14-2010 Round3 ut4_paradise LuvDaMama 03-21-10 Round2 ut_EnCounter kickbutts 03-28-2010 Round3 ut4_asylum Buzzkill 04-04-2010 Round1 ut4_toxic --> joined after teams were locked and choose to spec. Talen 04-18-2010 Round2 ut4_asylum_b1 --> Joined a few minutes in as Keeper was available to even teams. B-Ver 04-25-2010 Round1 ut4_specialK --> Subbed the full round.
     

Moderator(s): FSK405 Earl, Frog, DankRider, Fokker, LadyHellfire*, Reflux