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FSK405 & Friends Sunday Scrim! May 19, 2013
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10 years agoLevel 10-= FSK405 Sunday Night Scrim =-
May 19, 2013 8:00est
Battle Rant By: fu daddy
Scrim Settings: (Settings per FSK405 Member Discussions)
FSK405 members have the right to ask minors to sit out.
Server Password changed.
FSK405 members are allowed to Spectate if teams are even and a match is in progress.
Balanced Teams Required unless the captains choose otherwise. If there are an uneven number of available players the facilitator will ask for a volunteer to Substitute. If no player volunteers, the captains will select a player. Substitutes will be logged to insure no one is a consistent SUB.
(NOTE: SUB's can be a valued asset to a team being the eyes, ears, and voice of the team dont view it as a punishment.)
All above settings can be modified per captains approval.
TS3Players will NOT move themselves to the "Staging -LOCKED-" channel; Please allow the Facilitator(s) to move you.
Role will be called prior to each round, and players will be moved to Staging -LOCKED- channel by a Facilitator upon player confirmation.
Once players have been moved to the "Staging-LOCKED-" channel, all (confirmed) eligible players are locked in. If teams are uneven, FSK405 members have first dibs.
Captains have ~10 minutes for strats; if more time is required, please inform a Facilitator
All players must have a *proper* connection
The facilitator holds the right to create teams if captains cannot be produced in a timely fashion.
Round 1: ut4_subway2
Facilitator: fu daddy
SUB: -none-
Red Captain: XP
Blue Captain: Acetone
Red = 1
Blue = 2
Another excellent round in an FSK Sunday Scrim. Blue opened up the capping in the first five minutes capturing the red flag on an excellent run by Cougar (?). Red tied it up just 5 minutes later by pushing blue back into spawn and gaining the middle ground and train. The train of course is the bottleneck on this map as if one team and get the advantage here, it takes resources from the other team to stop them and the service crews can then push up. Blue finally managed a good train push 7 minutes into overtime and capture red's flag and win the round. I don't think Frog ever got to comfortable in his "Frog Spot" which helped blue out also.
Round 2: Sanc
Facilitator: fu daddy
SUB:
Red Captain: Nikki
Blue Captain: Frog
Red = 1
Blue = 6
We played Nikki's new map for this one. Most people had not played it yet, so it took some time to get used to it. Many corridors and many routes highlights this map, with Nikki's special spawn room warps (she has a thing with warps). Red seemed to like to push lower and middle from their spawn points, as I don't think I ever encountered anyone going upper right. The first 10 minutes played out like a chess match with each time pushing the other to a 1-1 draw. Blue finally focused on capping though, running off several caps. Red did manage to take blue's flag several times, only to be shot. Good map Nikki and good round.
Round 3? I had a terrible headache caused by Ghostface's ranting. Go Pacers!
Good rounds everyone! Come back next week for more action!
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10 years agoTue May 21 2013, 06:43PMLevel 10.
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10 years agoLevel 10I am just glad I didn't get knifed by JSON...how embarrassing that would be :)
XP -
10 years agoTue May 21 2013, 07:50PMLevel 10Round 3 we played Docks. I was honorary captain for Blue after the customary 3 shuffles. I believe the end result was 6-1 with the win to Team Blue. Sorry I do not recall who chaired the Red Team.
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Level 10
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10 years agoLevel 10XP is always the first one to rage quit =p
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10 years agoLevel 10It shows I disconnected at the end of the round? I don't even remember playing Docks?!
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10 years agoLevel 10Thanks to Json XP you were in dead mode most of the time ;) That may explain the memory gaps of playing that round.
Appreciate the screenshot Risk I forgot to take one. -
10 years agoLevel 10
Post a reply
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