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- -= FSK405 Sunday Night Scrim =- 2011-05-08 may 8th, 2010 8:00est
-= FSK405 Sunday Night Scrim =- 2011-05-08 may 8th, 2010 8:00est
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Level 8you deleted old rants ?
cmon dank man up.
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13 years agoMon May 09 2011, 08:24AMMain AdminCreeper I sent you a PM. Im not going to do the battle rant drama thats a result of you and others rage quitting. We lost 5-6 players that round even an FSK405 member. As you can see by the screen shot we had 3 blue players go to SUB including myself to even teams. Yes both teams had to try to be reactive due to the mass rage quit.
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13 years agoLevel 10glad it was mothersday and I took a day off. :) btw dank, we should consider my suggestion on how team picks are made.
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13 years agoMon May 09 2011, 11:40AMMain AdminYou have a good point Sasquatch unfortunately this is what happened. It is becoming a common theme that is not only frustrating to the Facilitators but players.
Staging Room Locked: Players were asked if they are available for the next round. Rounds take an hour+, common knowledge.
Captains Were selected and teams were divided.
Prior to match start, Red lost players that didnt want to wait, forcing the facilitators to amend teams with late comers. (now teams were unbalanced due to the captains picks leaving prior to kick off)
Scrim starts as Red appears to be a player down as Blue also had a player go MIA making teams player balanced.
Scrim is underway as Blue had solid strats, good gunners and only one AFK. Blue secured the 50 yard line rolling red into their base. I assume Red had AFK's upon starting allowing us to gain access to their base. Captains never paused the game asking to amend teams so we continued to play.
Red players being rolled with AFK'rs on their team, along with being out gunned do to reactive team modifications. Some Red players got frustrated and rage quit, compounding the problem.
Bottom Line: All of this frustration could and can be avoided. When the Facilitators ask "Is there anyone that cannot play the next round?, and you do not have the time to devote, Dont Play. I doubt any of the Red would have rage quit if we didnt have to amend teams seconds prior to start as players left.
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13 years agoLevel 10Ok second round I was red captain...
I think we had a GREAT team when i picked them (even though frog and dank were on the same team) but our team had a good chance at winning.
We lost several of our good players before start which really sucked.
After the round started Creeper rage quit and left. In TS we all agreed that blue team was up one but we did not care and just wanted to move on and keep playing.
No one wanted to pause and make it last longer.
Creeper decided he really loves me as a captain and came back, and we played on.
Sorry I wasn't the captain you expected of me :(
XP
Yes we lost, it was unfortunate to lose players. i am sorry some ppl did not have fun, but i know i did! Nothing wrong with a reality check from time to time of a good beating :)
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Level 3way to pick teams...
everyone goes spec.. and count down the list giving each person a number...then odds- red evens- blue vice versa... -
13 years agoLevel 10We need to stick to some sort of time limit for
1) Picking teams and map
2) Developing a strategy and READYING up
I didn't think the 1st round was bad at all (timewise), but it got to be 9:45 + here (eastern) and their was no communication between the two teams as to what the delay was. Just a lot of random rambling in TS about everything EXCEPT the match and what was taking so long. After Pmac left and it kept getting later, I quit too, but it was before the match started. We also had people come on very late so, I thought for sure that getting a sub would be no problem.
I had an aura the day before, was tired and had my period (I mean headache). Srry -
13 years agoMon May 09 2011, 08:36PMMain AdminUnderstood Boogie and thanks for the post.
- When we have 24+ players as we did last night for round 2, it is and can be a facilitating nightmare. Especially when folks leave after teams have been selected. Each player leaving adds time to manage things causing us all to suffer.
last night was no exception each round takes roughly an hour from start to finish "from the time captains are selected to the time the round ends". All I/We ask if folks are pressed for time and dont know if they can play the full round then dont. Pmac and yourself were top captain picks for your both solid gunners, makes it tough for captains and facilitators to amend teams once you leave.
Dont mean to be harsh but, i think red lost 3 players right before starting time increasing the start delay, that eventually lead to folks rage quitting. None of the players that quit notified a Facilitator only compounding the confusion. Mind you even Blue had players go MIA. Had these players not left, teams would have been skill and player balanced with no rage quitting eliminating all this banter.
NOTES from last nights scrim:
Round 1 Start time was late roughly 8:30est
Round 1 end Time: 9:07est
Round 2 Start Time: 9:47est
Round 2 End Time: 10:07est
Round 3 Start Time: 10:28est
Round 3 End Time 10:48est
Even with the excessive delay each round requires an hour of accountable time. -
13 years agoLevel 10What's sasq's idea of selecting teams?
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13 years agoMain Admin
Tranc3r
What's sasq's idea of selecting teams?
Captains select a map 2 teams from the available roster. Then the facilitator flips a coin so decide what team the captains are on. The goal is to have teams with balanced skill set.
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