Dark water
wily duck, Wed Nov 27 2013, 02:47AM
Available now at FSK405 TS3 file channel or from the pond at:
http://digitalamusement.com/gamedev/maps/ut4_darkwater_r1.pk3The map is an evolution of ut4_raid, now in an entirely different setting. Try it out, see if your system can handle the wetness. I made it rain!
Re:
Dark water
wily duck, Wed Nov 27 2013, 06:32AM
Here's what it looks like:
Re: Dark water
Boogie Knight, Wed Nov 27 2013, 07:56AM
WOW! Haven't tried it yet, but looks VERY cool!
Re: Dark water
RELENTLESS, Wed Nov 27 2013, 07:52PM
Indeed!
Re: Dark water
wily duck, Thu Nov 28 2013, 05:39PM
If anyone has been able to play the map on the server, I'd like to know how things fared.
Re: Dark water
LadyHellfire*, Thu Nov 28 2013, 07:08PM
Getting ready to run it with just myself to see if it will run. If so, I will try it with a light load later tonight.
Re: Dark water
LadyHellfire*, Thu Nov 28 2013, 08:11PM
Loaded on private server. Server fine. Join server, server crashes. Will check logs to see if there is any relevant information.
Re: Dark water
LadyHellfire*, Fri Nov 29 2013, 05:08AM
Interesting...
Tried it locally. When I set to g_gametype 7 (ctf), I get booted back to the main screen with an error stating no valid spawn point exists. I tried FFA next, loaded fine. Will try on the private server tomorrow.
Re: Dark water
wily duck, Fri Nov 29 2013, 10:01AM
K thanks for the info, I'll investigate.
Re: Dark water
LadyHellfire*, Fri Nov 29 2013, 04:30PM
Inherent Q3 (and thus UrT) buggeries with certain entities (bobbing, rotating, etc) unfortunately. Yes?
Re: Dark water
LadyHellfire*, Fri Nov 29 2013, 08:03PM
Runs only as FFA for me on our server. Next step: assess load with number of players.
It is quite difficult to do much, as the bobbing is extreme enough to make boat-to-boat journeys either rewarding, or frustrating. It reminds me of the map "ut4_pirates" (?name?), but with very stormy seas. Interested to see where this one goes! :D
Re: Dark water
wily duck, Sat Nov 30 2013, 01:26AM
Hey I figured out the missing flag problem! Only need a few more tweaks. Release 2 was an overall success. Thinking that spawns will get reordered to a traditional config. Might make the underwater more volumetric to deter getting comfy floating around.
Re: Dark water
Tranc3r, Sat Nov 30 2013, 03:43AM
this map was sick. good work wily. i won't let my bad gfx give u a bad review :)
Re: Dark water
wily duck, Tue Dec 03 2013, 12:07AM
r4 is on the pub. Should be the last release.
Re: Dark water
wily duck, Wed Dec 04 2013, 05:53AM
Seems to be a love it or hate it map. Whichever. I t-bagged tampee, which is what really matters.
Re: Dark water
LadyHellfire*, Wed Dec 04 2013, 04:16PM
Thoroughly enjoyed playing it!!!
Re: Dark water
wily duck, Wed Dec 04 2013, 04:43PM
Fixed up a few things like launches/landings, tightened up gameplay including making stairs less sticky, added minor stuff like the intermission camera and minimap.
Calling it r5, just making sure it plays nicely before finalizing. @kitty or other admins, map is on the ts3 upload channel.
Thanks everyone.
Re: Dark water
LadyHellfire*, Fri Dec 06 2013, 02:57PM
I will shift it all about later today. Great map, thanks Ducky!!!
Re: Dark water
FSK405|EZ, Fri Dec 06 2013, 04:46PM
I did not see one duck in this whole map. Really? lol Nice one Wily
Re:
Dark water
tampee, Mon Dec 09 2013, 04:32PM
Seems to be a love it or hate it map. Whichever. I t-bagged tampee, which is what really matters.
wily duck
I don't remember it Wily ;)