FSK405 Bomb mode question

Bear Shark, Fri Aug 11 2006, 09:53AM

Hey I was wondering if any of you FSK405 Admins out there could answer a question concerning your bomb mode maps.

As some of you know I run a UrT LAN server at work for some lunch time matches. We're using the default bomb/defuse timers and it sux.

I've played the FSK405 server during bomb mode and really like what you have set for the bomb/defuse timers. So, my question is:

Would you mind letting me know what your

g_bombExplodeTime "x"
g_bombDefuseTime "x"

Are? Thanks and have a good day. Oh and a super double thanks on an awesome server!

-Bear Shark
Re: FSK405 Bomb mode question
Frog, Fri Aug 11 2006, 02:58PM

Hey Bear! We set these values on a map by map basis in the mapcycle. The reasoning behind changing these times is to give the defending team time to run across the map and defuse. That being said, too long of a explode time makes it no fun as the defusing team will win. So the formula is: E= expodetime, D= defuse time, and X= is the time it takes to run from one bombsite to the other bombsite, Y = plus 15+ seconds. E –D = X + Y I made an UrT formula…w00t Seriously, this is how Dank and I come up with the times. Here is an example of our current setting for ut_zero bomb mode. } ut_zero { g_gear "0" timelimit "25" g_gametype "8" g_swaproles "1" capturelimit "7" g_allowvote "0" g_respawnDelay "12" g_bombexplodetime "41" // Time that bomb counts down until BOOM!! g_bombdefusetime "9" // Time required to defuse a ticking bomb sv_joinmessage "Next map ut_crossing_beta Please Donate @ www.fsk405.com" } [ Edited Fri Aug 11 2006, 09:23PM ]
Re: FSK405 Bomb mode question
THURMAN_MERMAN, Fri Aug 11 2006, 03:10PM

I just dropped a bomb in my toilet, actually was an ass rocket.
Re: FSK405 Bomb mode question
Hostyle1, Sat Aug 12 2006, 10:43PM

uhh i failed algebra, can you say that without spelling out the dictionary??