Superman2 (beta) notes or issues thread

wily duck, Thu Apr 25 2013, 05:40PM

In this thread, please post commentary on:

* Improvements
* Modifications
* What works well
* Obvious flaws
* -Practical- suggestions
* Relevant discussion of Superman2

Ground rules: Trolling and sidetracking will dilute the point of this thread. Make your post count. If you have a question, PM or email me if it does not require community involvement so we can proceed with discussions. Irrelevant posts may be deleted. Post a screenshot if clarification of your idea is needed. Expressed appreciation or discord of the map in this thread is unnecessary.

Lastly, to anyone that used the /dvisor proof-of-concept distribution for acquiring the pk3 map file, comments on this will also be permitted.
Re: Superman2 (beta) notes or issues thread
Boogie Knight, Thu Apr 25 2013, 06:12PM

Dvisor worked great. Seamless.

Only one glitch I noted was when a player is in the chopper and maybe kneeling, you can sometimes see his leg or foot through the floor and shoot him.
Noted -wily
Re: Superman2 (beta) notes or issues thread
AceTone, Thu Apr 25 2013, 10:59PM

Dvisor DL worked great in Chrome on Win7 (not Firefox). Need more time to provide a more thorough review with comments, but I did notice that players sink down to their knees into the grass near the new crane:
Neat. And noted.
shot0007

shot0008

shot0009




That's some fantastic looking grass. Great screenshot.
Also the green arrow inside the crate construction building has a speck of green along one side - as if it wasn't cut right. Like it needs to be cropped closer. Super minor nothing comment....
Noted.
I recall feeling like I bumped into an invisible skybox somewhere near garage coming off an arrow - not not sure which one. More to come!!!!
Re: Superman2 (beta) notes or issues thread
Moving_Target, Fri Apr 26 2013, 06:38AM

• /dvisor worked perfectly

• some textures of the rocks behind Green Arrow Labs are missing
• in the east facing part of Paradox lobby one can walk off the map a few steps.
That side of the map is unfinished. Noted.


• it seem the crane arrow is supposed to get one to blue roof but it always slings me across to garage via the edge of the map
To Fokker's delight, this will be redone due to failure rates. Noted.

cheers
MT

Re: Superman2 (beta) notes or issues thread
£emm0, Fri Apr 26 2013, 06:52AM

Just to add to Acetone's observation about the area below the crane. As you walk across this the audio for footsteps changes from walking on grass to walking on something solid.
Noted.
Re: Superman2 (beta) notes or issues thread
Boogie Knight, Fri Apr 26 2013, 10:06PM

When in chopper and using goggles it is as if you had a wallhack. You can see all players through the wall and floor of the chopper.
Re: Superman2 (beta) notes or issues thread
GreenEyes, Sun Apr 28 2013, 12:32AM

AWESOME Job Wily you are amazing.. One thing i did notice, Its missing my name on the map.. whats up with that?? Thanks so much we appreciate the hard work. Now If i could just figure out how to get to that helicopter,
Re: Superman2 (beta) notes or issues thread
Son, Sun Apr 28 2013, 04:50AM

One thing I´ve noticed and i believe it would be a good asset to the map to, is that we could have some kind of cushion when we land on the new Van on the parking lot.
I´ve always lemminged there when jumping from Helipad, Doom and Military HQ.

I believe that if we could land safely on that van, it would be more fun cause we could have one more way to avoid enemies and confuse them.

Greenie the jump to Helicopter isnt so hard, try follow the arrow and when reaching the helicopter move a little backward so u can get the door. Worked for me
Re: Superman2 (beta) notes or issues thread
Shuricain, Tue May 21 2013, 04:03AM

While going down flush against the wall, edge of the map, of the paradox management building a player will lemming at the slide.
Re: Superman2 (beta) notes or issues thread
poohster, Mon May 27 2013, 04:43PM

Just making sure the far back of blue is on the list
1369691028 275 FT66214 Shot0055
Re: Superman2 (beta) notes or issues thread
Boogie Knight, Tue May 28 2013, 08:11AM

poohster...those are steps that you can climb
MT...just stand up when taking the crane arrow, don't crouch. It will take you to blue roof every time.
Re: Superman2 (beta) notes or issues thread
DeviL, Thu Jul 18 2013, 02:03AM

flying tree
http://i.imgur.com/Jw44PAs.jpg
Re: Superman2 (beta) notes or issues thread
DeviL, Thu Jul 18 2013, 02:08AM

you can walk through both signs next to poohsters steps. on purpose`?
Re: Superman2 (beta) notes or issues thread
poohster, Sat Jul 20 2013, 06:43PM

You also have to watch your step going down those steps to get to the signs. Intentional leg damage? BK, I thought I replied back in May, there is a hole to see the underworld that a flag can drop in at that spot, along with the missing textures.
Re: Superman2 (beta) notes or issues thread
Tilmann, Sun Jul 21 2013, 02:35PM

Shot0001

you can slide through crane
Re: Superman2 (beta) notes or issues thread
Squrl, Thu Jul 25 2013, 03:41PM

As Tilmann spoke of you can slide thru the crane.......and Monte likes hiding in the pillars that form the crane
Re: Superman2 (beta) notes or issues thread
Reflux, Tue Dec 17 2013, 01:50PM

This map loves to crash. Anything we can do to troubleshoot it?

Re: Superman2 (beta) notes or issues thread
zimzalabing, Tue Dec 17 2013, 07:36PM

rotate the old map in :)
Re: Superman2 (beta) notes or issues thread
Fokker, Wed Dec 18 2013, 03:12AM


rotate the old map in :)

zimzalabing

That was what I was going to suggest .
Re: Superman2 (beta) notes or issues thread
zimzalabing, Wed Dec 18 2013, 06:23AM

great minds think alike
Re: Superman2 (beta) notes or issues thread
SAM-Medic, Fri Dec 20 2013, 03:21PM

Where is the SAM-Medic Memorial hospital? Maybe we should tear down that park and put one in?