Two dot zero - Special Announcement

wily duck, Thu Apr 04 2013, 03:20AM

Attention all Urban Terrorists and Supersoldiers! Have I got a special treat for you!

The details of this announcement are important. Read carefully. Be excited. Be afraid. Behold in amazement!

As some of you know, I've started up my own venture. Things have changed over the past year. I began with intent to build Supersoldier as a stand-alone commercial game; that soon evolved into founding a company around a new game engine in which I could build Supersoldier on. My technical partner responsible for that engine flaked out, so I gathered up my ideas and realized an incredible platform that could envelop even a game engine. In fact, this would become a platform capable of handling all manners of digital goods. My company is DVISOR Hypermedia, LLC. The platform is known as the /dvisor platform.


The tech that powers /dvisor is above the top. We're talking groundbreaking and disruptive. We're also taking this slowly, to avoid overexposure and implosion. We can't be trampled too early, for that would destroy everything! Not optimal.

Dvisor needs social capital and some minor early publicity. This includes a demonstration of a prototype. Minimum viable. That means the very most basic feature(s) work - expect absolutely nothing fancy. In fact, the only goal of the initial prototype is simply to show a single bare-bones segment of the process. It's not about looks, it's about feel.

I want to demo that we can distribute an asset (a digital object, be it a file, or data glob, whatever). This is where I tap the community that's grown around my work. I want your help to download an asset using /dvisor.

But - to get what I want, I'll need to give you something in return. I've been working with EZ to coordinate the release of Superman2 (beta), a day or so prior to the Compendium. As of tonight, I have that beta in server playable form. Details to follow. This is where what I want, and give, come together. Registered Compendium players will have the opportunity to use /dvisor to download ut4_superman2_beta.pk3 as the asset.

To prove out the prototype, the asset, map, will be distro'd in 2 parts, like you might see with a multi-part rar or torrent pieces. This puts us on the hook for when you have acquired the first part of the asset, in order to successfully assemble the data into the playable map file, you will need to acquire the second part, which will not be made available for 24 hours after the first.

Your browser will do all the heavy lifting. Whatever CPU calcs are happening, whatever code is executing, all will be transparent. The experience must be as simple as a standard download.

When all is said and done, this is what results: the community gets a superman2 beta map, consisting of a LOT of new gameplay, and DVISOR leverages the experience to improve business relations with its partners. It's a win-win situation!!!


What to expect from the beta of superman2:

Gameplay! At least EIGHT new arrows. THREE new buildings. Loads of new combos! FUN!

Beta! Unless the q3map2 daemons are nice to me in the next 2 weeks, the map will not be compiled with lighting. Nope, no fancy lightmaps. Massive huge map has too much lightmap data - thus needs massive optimizations. You know what though? You'll be flying around in such bliss, having no cares about lighting. It improves performance too!

If you remember the excitement of going from superman_beta3 to beta4 to beta5 to _pre to release, you'll know that each new release is disorienting! I've pulled together piles of work already done by the (disbanded) Supersoldier development team, Sleeping Guy, and my past solo development on the map. There was a LOT of content to pull from! That simplified matters greatly - lots of snap-in geometry, lots of fast solutions already in queue for problems I bumped into requiring hours of fixing. How great!

Please use this thread for all questions and comments about the platform and map. This community never ceases to impress me!
Re: Two dot zero - Special Announcement
risk, Thu Apr 04 2013, 09:55AM

So glad that I got up early to read this.

Wishing you success in your new venture, and can't wait to learn an all new Superman.

Thanks Wily, you rock.
Re: Two dot zero - Special Announcement
FSK405|EZ, Thu Apr 04 2013, 11:10AM

All I can say is brace yourselves everyone...... DVISOR is gonna be HUGE!!!! Congratulations Wily, I'm looking forward to the ride :-)
Re: Two dot zero - Special Announcement
Son, Thu Apr 04 2013, 02:42PM

I´m really hoping for your success in this new adventure wily, and so happy to know that we can play a new superman map with such changes!

It will be a success.

I will expand the word arounde here in portugal , on foruns.
Re: Two dot zero - Special Announcement
Moving_Target, Thu Apr 04 2013, 04:46PM

Awesome! Can't wait to play your next version of my favorite map. Best of luck for your new endeavour!

cheers
MT

edit: questions

• Will I need UrT 4.2 to play Superman 2?

• If I understand this correctly dvisor will be a combination of game-engine/Steam/OnLive and run completely browser based, cross-platform/OS independent? So, I can keep my Mac and don't need to get a Windows-PC asap?
Re: Two dot zero - Special Announcement
Tranc3r, Thu Apr 04 2013, 07:20PM


I want to demo that we can distribute an asset (a digital object, be it a file, or data glob, whatever).

wily duck

So... is this like a cloud?
Re: Two dot zero - Special Announcement
wily duck, Thu Apr 04 2013, 07:27PM


• Will I need UrT 4.2 to play Superman 2?

• If I understand this correctly dvisor will be a combination of game-engine/Steam/OnLive and run completely browser based, cross-platform/OS independent? So, I can keep my Mac and don't need to get a Windows-PC asap?

Moving_Target

Good questions!

1 - No. Haven't even tried it 4.2! Should work with any UrT version, or Quake3 mod. I aim for portability!

2 - Yes you can keep the Mac. We'll probably recommend using Chrome for this prototype, as Chrome has more of the necessary features and abilities vs Firefox, IE(10), and Safari. Like really good WebGL support.
Re: Two dot zero - Special Announcement
wily duck, Thu Apr 04 2013, 07:28PM



I want to demo that we can distribute an asset (a digital object, be it a file, or data glob, whatever).

wily duck

So... is this like a cloud?

Tranc3r

Yes.
Re: Two dot zero - Special Announcement
Boogie Knight, Thu Apr 04 2013, 08:09PM

This all sounds awesome wily! Can't wait!
Re: Two dot zero - Special Announcement
Tranc3r, Fri Apr 05 2013, 12:18AM


.
.

Yes.

wily duck
Sweeeeeeeeeeeet! Been looking for a decent cloud service.
Re: Two dot zero - Special Announcement
£emm0, Mon Apr 08 2013, 02:02AM

This sounds awesome Wily. Will it be similar to Quake Live?

I'm reading your blog posts with interest!
Re: Two dot zero - Special Announcement
wily duck, Mon Apr 08 2013, 07:19PM

That's excellent lemmo! It's funny you mention QuakeLive. They use technologies to put Quake in the browser that /dvisor will also be utilizing. We're going to scratch the surface of this with the distro prototype.

This is a final image from superman2_beta. I'm packing it up to be ready for distribution. Tell you all what, this map is FUN!

Sm2b
Re: Two dot zero - Special Announcement
Boogie Knight, Mon Apr 08 2013, 07:59PM

Thx for that, wily! I turned 66 at the end of Feb., but when I saw this, I chubbed up a little!
Re: Two dot zero - Special Announcement
FSK405|EZ, Mon Apr 08 2013, 09:56PM

lol TMI
Re: Two dot zero - Special Announcement
FSK405|EZ, Tue Apr 09 2013, 01:54AM

Well gang..... had to stop here and share this with all of you. It's 1:40 in the AM and I just finished a wonderfully laugh filled visit with Wily (about 90 minutes) and had the opportunity to have a complete walk around in the new Superman 2 map. I can't begin to tell you all what an honor it was to be able to see the map from the programmers/designers eyes. First time for me :-).
I must say this..... when Wily builds a map he thinks of things not many would consider which is this.."REPLAYABILITY". Every jump or new part of the map he showed me had reason and connection to so many other points in the map. He thinks so many steps ahead when building maps it leaves you speechless at times, which happened to me many times while hopping about and trying new jumps over and over again. I didn't think it was possible to take such a perfect map (Superman) and make it 100 times better. I look forward to hearing all of the comments and most of all can't wait to see all of the regular players share their new jumps with this great community of people, as we learn the new map about to be right in front of us all very very soon. Wily I would like to tip my hat to you for all of your hard work and the time you have taken to make this next compendium a memorable one, and most of all your dedication to the gaming community as a whole. All hail the DUCK!!

Re: Two dot zero - Special Announcement
Son, Tue Apr 09 2013, 05:48AM

Hail Duckman and all fsk comunity

I´m drulling because the image of new map :P
Re: Two dot zero - Special Announcement
wily duck, Tue Apr 09 2013, 03:14PM

nothing to see in this post