-= FSK405 Map Cycle Notes =-

DankRider, Sun Jun 25 2006, 12:15AM

-= FSK405 Map Cycle Notes =-

This is a list of the maps that have been played on FSK405's server.. This list was compiled to help create future map cycles..

-= FSK405 Map Cycle Notes =-

-=CAPTURE AND HOLD =-
ut_temple --------------------------CAH, Capturelimit 100, Respawndelay 14

-=BOMB MODE =-
ut_aardtimes_beta2,---- BOMB
ut_zero,------------------ BOMB
ut_casa,------------------ BOMB
ut_sanc,------------------ BOMB
Streets2 ----------------- BOMB 7/44/8
ut_nuclear

-= FTL =-
ut_streets,------------------ FTL,
ut_afterhours-------------- FTL,
ut_bigsandy --------------- FTL,
ut_temple,------------------ FTL,


-= CTF =-
ut_27,---------------------------------- CTF, Capturelimit 7, Respawndelay 11 Gear 55
ut_aardtimes_beta2,----------------- CTF, Capturelimit 5, Respawndelay 11
ut_abbey,----------------------------- CTF, Capturelimit 5,8 Respawndelay 14
abbeyctf,------------------------------ CTF, Capturelimit 7, Respawndelay 14
ut_afterhours,-------------------------CTF, Capturelimit 50,8 Respawndelay 10,11
ut_algiers, -----------------------------CTF, Capturelimit 5,8,10 Respawndelay 14,11
ut_alleys, ------------------------------CTF, Capturelimit 5, Respawndelay 12
ut_alps,-------------------------------- CTF, Capturelimit 8, Respawndelay 14
ut_annex,------------------------------ CTF, Capturelimit 5, Respawndelay 14,12
ut_arabiandistrict,-------------------- CTF, Capturelimit 8, Respawndelay 12,14,13
ut_area51_beta1,--------------------- CTF, Capturelimit 7, Respawndelay 10
ut_armory2,--------------------------- CTF, Capturelimit 5, Respawndelay 10
ut_berch,------------------------------ CTF, Capturelimit 5,8 Respawndelay 14,11
ut_bigsandy,-------------------------- CTF, Capturelimit 5, Respawndelay 11
ut_bridgewar,------------------------- CTF, Capturelimit 20, Respawndelay 8 Gear 62
ut_campus,---------------------------- CTF, Capturelimit 5,4 Respawndelay 14,16
ut_canyon,---------------------------- CTF, Capturelimit 5, Respawndelay 14,10
ut_cartix,------------------------------ CTF, Capturelimit 5, Respawndelay 14
ut_casa,-------------------------------- CTF, Capturelimit 4,8 Respawndelay 16,15
ut_chaos_v2,-------------------------- CTF, Capturelimit 7, Respawndelay 14
ut_centro,------------------------------ CTF, Capturelimit 4, Respawndelay 16
ut_city666----------------------------- CTF, Capturelimit 7, Respawndelay 13
ut_contrada,--------------------------- CTF, Capturelimit 5, Respawndelay 14
ut_crenshaw --------------------------CTF, Capturelimit 8, Respawndelay 12
ut_crossing_beta--------------------- CTF, Capturelimit 5, Respawndelay 14
ut_crossing_30,----------------------- CTF, Capturelimit 5, Respawndelay 14
ut_deep --------------------------------CTF, Capturelimit 3, Respawndelay 10
ut_docks, ------------------------------CTF, Capturelimit 4,5 Respawndelay 16,14
ut_druglord ---------------------------CTF, Capturelimit 5, Respawndelay 14, 13
ut_druglord2-urt3, -------------------CTF, Capturelimit 4, Respawndelay 14
ut_dville-v2, --------------------------CTF, Capturelimit 5, Respawndelay 14
ut_eagle_30, --------------------------CTF, Capturelimit 5, Respawndelay 16,14
ut_encounter, -------------------------CTF, Capturelimit 10, Respawndelay 11
ut_filtration, --------------------------CTF, Capturelimit 5, Respawndelay 14,13
ut_forest, ------------------------------CTF, Capturelimit 3, Respawndelay 14
ut_franklin ----------------------------CTF, Capturelimit 4, Respawndelay 14
ut_ftdicks, ----------------------------CTF, Capturelimit 7, Respawndelay 14
ut_golgotha2, ------------------------CTF, Capturelimit 4,5 Respawndelay 16
ut_haven, -----------------------------CTF, Capturelimit 5, Respawndelay 12
ut_hecknschuetze, -------------------CTF, Capturelimit 10, Respawndelay 12 (Gear 55 15/11)
ut_horror, -----------------------------CTF, Capturelimit 8, Respawndelay 12
ut_iceut01, ---------------------------CTF, Capturelimit 4, Respawndelay 14
ut_intermodal, -----------------------CTF, Capturelimit 2,3 Respawndelay 16
ut_jailbait, ----------------------------CTF, Capturelimit 5, Respawndelay 14
ut_jihad_beta02, ---------------------CTF, Capturelimit 7, Respawndelay 12
ut_koth, -------------------------------CTF, Capturelimit 55,50,60,69 Respawndelay 12,14 Gear 55, 0, 50,54
ut_laberinto, --------------------------CTF, Capturelimit 4,5 Respawndelay 16,14
ut_laneway2,------------------------- CTF, Capturelimit 7,6,2,4 Respawndelay 14,12,16
ut_livefire, ----------------------------CTF, Capturelimit 15, Respawndelay 10
ut_lostbase, ---------------------------- CTF Capturelimit 5, Respawndelay 12
ut_mastermind, -----------------------CTF, Capturelimit 5, Respawndelay 12
ut_milano_v2, ------------------------CTF, Capturelimit 5, Respawndelay 12
ut_mspacman2, -----------------------CTF, Capturelimit 7, Respawndelay 14
ut_Museum -----------------------------CTF, Capturelimit 8, Respawndelay 15
ut_nomrod, ----------------------------CTF, Capturelimit 7, Respawndelay 14
ut_nuclear, ----------------------------CTF, Capturelimit 5, Respawndelay 14
ut_office, -------------------------------CTF, Capturelimit 5, Respawndelay 13
ut_offshore, ----------------------------CTF, Capturelimit 5, Respawndelay 14
ut_oildepot, ----------------------------CTF, Capturelimit 5, Respawndelay 12
ut_once, --------------------------------CTF, Capturelimit 5, Respawndelay 14
ut_outpost, -----------------------------CTF, Capturelimit 4,5 Respawndelay 16,15
ut_pacman, -----------------------------CTF, Capturelimit 15, Respawndelay 10 Gear 55
ut_paradise, ----------------------------CTF, Capturelimit 5, Respawndelay 14
ut_park_avenue, ----------------------CTF, Capturelimit 3,4 Respawndelay 14,16
ut_pg2-27, -----------------------------CTF, Capturelimit 8, Respawndelay 14, Gear55
ut_pgrounds-urt3, ---------------------CTF, Capturelimit 5, Respawndelay 14
ut_Poseidon ----------------------------CTF, Capturelimit 5, Respawndelay 14
ut_precint ----------------------------CTF, Capturelimit 5, Respawndelay 14
ut_pwnt, --------------------------------CTF, Capturelimit 5, Respawndelay 11
ut_ricochet -----------------------------CTF, Capturelimit 5, Respawndelay 14
ut_riyadh, ------------------------------CTF, Capturelimit 4 Respawndelay 14,16
ut_Riyadh-classic, --------------------CTF, Capturelimit 5, Respawndelay 14
ut_rommel -----------------------------CTF, Capturelimit 5,7 Respawndelay 16,12,14
ut_rumble, -----------------------------CTF, Capturelimit 7,8 Respawndelay 12
ut_sanc ---------------------------------CTF, Capturelimit 7, Respawndelay 16
ut_sands -------------------------------CTF, Capturelimit 3, Respawndelay 15
ut_scottbase, --------------------------CTF, Capturelimit 7,4 Respawndelay 16,14
ut_sled, --------------------------------CTF, Capturelimit 15, Respawndelay 10
ut_sliema, -----------------------------CTF, Capturelimit 7,6,5 Respawndelay 14,12
ut_somethingwong--------------------CTF, Capturelimit 20, Respawndelay 11
ut_streetfight2, -----------------------CTF, Capturelimit 10, Respawndelay 9
ut_subway2, --------------------------CTF, Capturelimit 5, Respawndelay 15,14
ut_suburb2 ----------------------------CTF, Capturelimit 5, Respawndelay 12
ut_subterra, ---------------------------CTF, Capturelimit 4, Respawndelay 16
ut_superman_b3 ---------------------CTF, Capturelimit 15, Respawndelay 14,11
ut_swim, ------------------------------CTF, Capturelimit 7, Respawndelay 14
ut_tequila, ----------------------------CTF, Capturelimit 4, Respawndelay 16
ut_tequila_b1 ------------------------CTF, Capturelimit 5, Respawndelay 16
ut_The_Day_After2, ---------------CTF, Capturelimit 4, Respawndelay 16
ut_toxic2, ----------------------------CTF, Capturelimit 6,4 Respawndelay 12,16
ut_turnpike --------------------------CTF, Capturelimit 8, Respawndelay 14
ut_train, ------------------------------CTF, Capturelimit 5, Respawndelay 12
ut_uptown, ---------------------------CTF, Capturelimit 5, Respawndelay 14
ut_village2, --------------------------CTF, Capturelimit 5,10 Respawndelay 16,11
ut_wildwest, -------------------------CTF, Capturelimit 7, Respawndelay 11
ut_workb2, --------------------------CTF, Capturelimit 5, Respawndelay 10
ut_zero -------------------------------CTF, Capturelimit 5, Respawndelay 16,14



GEAR MATRIX:

1. /pb_rcon g_allowvote 32
2. /callvote g_gear 55

So, if you wanted to run a pistol only server, you'd remove everything else.

1+2+4+16+32 = 55 g_gear 55 = Pistols Only.
1+2+4+16+32+8= 63 g_gear 63 = Knifes Only

1 No Grenades
2 No Snipers (psg1 or sr8)
4 No Spas
8 No Pistols
16 No Autos (primary or secondary)
32 No Negev

GAMETYPE AND INSTRUCTIONS:

Free-For-All (gametypes 0, 1 and 2)
You are against everybody and everybody is against you. After a preset number of minutes the round will end and the winner is the person with the greatest number of kills. If you are killed you will respawn at a random location on the map after a short delay.

Team Deathmatch (gametypes 3)
Your goal is to accrue kills for your team. After a preset number of minutes the round will end and the winner is the team with the greatest number of kills. If you are killed you will respawn at a random map location after a short delay.

Team Survivor (gametype 4)
Your goal is to annihilate the opposing team. The round ends when all the members of one team are killed, the team left standing is awarded a point. If you are killed you cannot respawn until the next round.

Follow the Leader (gametype 5)
At the beginning of each round the server selects one person on your team as a leader. The leader is designated by a red or blue helmet. A flag also spawns with your team. Your goal is to score as many points as you can. Points are awarded as follows:
If your leader touches the enemy flag: 5 points
If you kill the other team, with your leader still alive: 3 points
If you kill the other team, but your leader is dead: 1 point
Only the leader can get points from touching the enemy flag. The round ends when a leader on a team touches an enemy flag, or either team is killed. If you are killed you cannot respawn until the end of a round.

Capture & Hold (gametype 6)
Numerous flags are positioned around the map. When you walk over them, they get changed to your team's color (red or blue). Every minute your team scores a point for each flag of your team's color. Your goal is to have as many flags a possible at each scoring time. If you get killed, you can respawn after a brief delay.

Capture The Flag (gametype 7)
Each team has a home base which holds a flag. The team's goal is to get their flag from the enemy base and bring it back to their base. You must prevent the enemy from doing the same. If you are killed you must wait a short time before coming back into the game. Points are awarded as follows:
Flag capture bonus = 15 ... what you personally get for a capture
Team capture bonus = 10 ... what your team gets for capture
Returning the flag = 1 ... what you get for returning the flag
Killing enemy flag carrier= 1 ... what you get for fragging enemy flag carrier
Flag carrier protection Bonus = 1 ... bonus for fraggin someone who has recently hurt your flag carrier
Defending your flag = 2 ... bonus for fraggin someone while either your target is near your flag
Preventing a capture = 1 ... for killing someone who almost capped

Bomb & Defuse (gametype 8 )
The Red Team is always the offensive team, who attempts to plant the bomb in one of two bomb spots. The Blue Team defends the bomb spots, either trying to kill the entire team or to defuse the bomb once it has been planted. The attacking team has the full round time limit to plant the bomb. Once the bomb has been planted, the clock will stop which will result the bomb exploding or the defending team defusing the explosive. The offensive team scores a point by either detenating the bomb or killing the defending team. The defensive team will receive a point for defusing the bomb or preventing the bomb from being planted by killing the attacking team.

---------------------------4.0----------------------------


---------------------------4.0----------------------------


I will continue to update this post as i get time to test maps:

2.0 - 3.0 PLAYABLE MAPS:
Note ALL PLAYABLE 2.0-3.0 Maps are slightly Dark and have Low sound Levels (You Should be able to bind a key to quickly change your sound and brightness levels)

area51_beta1
mbase2
Trainyard – no flags
ut_aardtimes
ut_alpin
ut_apartment
ut_bridgewar
ut_canalshore
ut_canyon
ut_canyon2
ut_centro
ut_commune
ut_complex
ut_contrada
ut_conway_beta2
ut_crenshaw_test
ut_demolition
ut_filtration-b2 Missing a couple textures but playable
ut_garten-final-beta – no flags
ut_haven
ut_intermodel
ut_jihad_beta2
ut_mastermind
ut_milano_v2
ut_nimrodalpha02
ut_nuclear -> only missing a few textures
ut_office -> only missing a few textures
ut_oildepot
ut_once
ut_pal_street
ut_Poseidon
ut_precinct –> couple glitches but playable
ut_pwnt
ut_rumble
ut_scottbase -> missing a couple textures playable
ut_streets2_rc1
ut_subterra2
ut_subway2
ut_swamp
ut_The_Day_After2
ut_txantrea_beta1
ut_txanrrea_beta2





2.0 – 3.0 NONE PLAYABLE MAPS: Maps that are missing Textures and or sound files


hotel – no missing textures, sound issue’sut_arabiandistrict
Riyadh-classic – WOW missing everything but the palm trees
ut_2fort7
ut_armory
ut_armory2
ut_austria
ut_beach
ut_bigsandy
ut_bungalow
ut_cabin
ut_cambridge
ut_cargo_lite
ut_cargo_v1
ut_cartix
ut_city666
ut_citygardens
ut_command
ut_dam – Missing a few textures, could be playable
Ut_docks-drag
ut_druglord2-urt3
ut_druglord-rc3 Missing few textures could be playable
ut_dville
ut_encounter
ut_forest -> missing sky so it smears
ut_ftdicks – missing some textures, could be playable
ut_golgotha
ut_hausstrum
ut_hongkong
ut_horror
ut_jackal
ut_jailbait –missing textures and sound issue
ut_laneway2
ut_laststop
ut_lava
ut_livefire – missing some textures, could be playable
ut_mbase2
Ut_metro
ut_mines
ut_museum – missing some textures, could be playable
ut_outpost
Ut_pgrounds-nd
Ut_pgrounds-urt3
ut_park_ave
ut_skuul
ut_Streets – Sound issue and sky smear
ut_Streetfight2
ut_Streetfight
ut_sliema
ut_subterra
ut_temple
ut_tequila2_b1
ut_train -> only missing a couple textures
ut_twinlakes
ut_uptown-classic
ut_village2
ut_wildwest
ut_work_b2 à a bad sound but can be played
ut_zero



Greenish = Good
Red = Bad

-= Example of a brightness bind =-
bind LEFTARROW r_gamma "1.562500"
bind RIGHTARROW r_gamma "2.562500"



Re: -= FSK405 Map Cycle Notes =-
SPIDER, Wed Aug 23 2006, 10:23PM

wow Dank that had to take forever to put together mad props to ya brah.
Re: -= FSK405 Map Cycle Notes =-
Frog, Thu Aug 24 2006, 08:58PM

True....True...
Re: -= FSK405 Map Cycle Notes =-
Dierth, Thu Sept 21 2006, 09:54PM

used this to compile my october suggestions.. thanks dank!
Re: -= FSK405 Map Cycle Notes =-
DankRider, Thu Nov 27 2008, 03:37PM

4.1 playable maps, Please post any you see that are missing

Tonight is an In-Clan scrim!! Have fun!!
Speed Maps Contect
http://forums.urbanterror.net/index.php/topic,13116.0.html
Tonight is an In-Clan scrim!! Have fun!!
ut4_3story_beta2
ut4_asylum_b1
ut4_besitz
ut4_deceitful
ut4_efort_b1
ut4_honeyride_beta
ut4_qnd4sng
ut4_tejen_beta3
ut4_sewerlair
ut4_secretbase
ut4_moonbase
------
ut4_abbey
ut4_abbeyctf
ut4_ag
ut4_algiers
ut4_ambush
ut4_arena1
ut4_arena2
ut4_arena3
ut4_austria
ut4_baghdad_alpha_A010b
ut4_behemoth_b1
ut4_blockfort2
ut4_boxtrot_v1
ut4_boxtrot_x2
ut4_boxtrot_v3
ut4_bridgewars_2_Beta1
ut4_burbs_beta
ut4_burbs_day
ut4_burbs_night
ut4_cambridge_fixed *No Flags
ut4_casa
ut4_cemetery666
ut4_chiroptera * No Flags
ut4_city
ut4_city3
ut4_citygardens
ut4_city666-rc2
ut4_commune
ut4_crossing
ut4_dealey_beta2
ut4_denton
ut4_desolate_b1
ut4_druglord
ut4_druglord2
ut4_boubledeck * No Flags
ut4_eagle
ut4_elgin
ut4_filtration
ut4_granja
ut4_hallow *
ut4_harbortown
ut4_herring
ut4_intermodal_beta
ut4_iran3
ut4_ironarena
ut4_island_v0_8
ut4_killen_b2
ut4_kingdom
ut4_kingpin
ut4_kotp
ut4_laberinto_beta
ut4_laneway4_beta
ut4_loadzone
ut4_mandolin
ut4_maya
ut4_midnight
ut4_militarybunker_beta *
ut4_octo
ut4_offshore
ut4_oildepot
ut4_pacman
ut4_paradise
ut4_prague
ut4_presidio_b1
ut4_pgrounds
ut4_pgroungs2
ut4_ramelle
ut4_raw_beta1.pk3
ut4_riyadh
ut4_sanc
ut4_skyscrapers
ut4_sliema
ut4_sr1
ut4_spain
ut4_subterra
ut4_suburbs
ut4_subway
ut4_swim
ut4_terrorism
ut4_terrorism2
ut4_terrorism3
ut4_thingley
ut4_tombs
ut4_toxic
ut4_tunis
ut4_turnpike
ut4_twbb
ut4_uptown
ut4_wolf_arena1.pk3
ut4_wxs2
ut4_wxs3



OtherPlayable
ut_centro
ut_castle No Flags
ut_demolition
ut_liquid - TS/TDM only
ut_berch
ut_facility
ut_japangarden2
ut_once
ut_laneway
ut_train
ut_pal_street
ut_pwnt
ut_rumble
ut_milano_V2
ut_jihad
UT_The_Day_After2
ut_conway
ut_contrada
ut_complex
ut_canyon2
ut_centro
ut_canalshores
ut_annex
ut_nuclear - missing a couple textures
ut_lostbase
ut_txantrea_beta2
ut_haven
ut_alpin
ut_hamunaptra
cemetery.pk3
territory2.pk3
cemetery.pk3
bal3void2
lillypad
leafland
pn03
papertown
TheDayAfter
ut_bungalow
coconutbeta - (TS/TDM)
estatice - [TS/TDM]
simpsons_q3
teamtemple_q3a
uptown_snow
q3ctfvoy1

UT4 Jumps
ut4_deathjumps
ut4_deathjumps_hell
ut4_dontfall_beta1
ut4_dontgetwet_a6
ut4_elitejumping
ut4_freakjumps
ut4_funnyjumps_rc1
ut4_jumpcamp_v2
ut4_jumpskills_beta_2
ut4_jumpshark_beta4
ut4_jumpshark_beta51
ut4_jumpthis_beta
ut4_noobjumps
ut4_sickjumps_beta
ut4_sliceyjumpsv2_beta2
ut4_slickjumpsv3_beta
ut4_spacejumps
ut4_speedjumps_beta2
ut4_walljumps
ut4_walljumos_ctf_beta1
ut4_walljumps_pro