new rotation?

bah, Sat Dec 17 2005, 04:12PM

hey all,

I've heard a few guys talking about how the map rotation was getting a little old, so I started looking through some of my older pk3 files. I think frog told me to post a suggestion and then see what you guys think. I actually had a list about 2x this long, but figured I'd boil it down a little.

so here it is,

ut_forest
ut_ftdicks
ut_bstreet
ut_eagle_30
ut_crossing-beta
ut_armory2
ut_suburb
ut_encounter
ut_intermodal
ut_horror
ut_metro
ut_commune
ut_arabiandistrict
ut_swim
ut_sands
(ut_filtration)
ut_twinlakesv2
ut_toxic2


i tried to put 'em down in kinda big-small-big-small sorta order...

would that work?
Re: new rotation?
Frog, Sat Dec 17 2005, 05:27PM

Thanks for the input... Makes the task a lot easier! -Frog
Re: new rotation?
FSK405 Earl, Fri Jan 20 2006, 03:46PM


ut_forest take out the sniper weapons and see how it works
ut_ftdicks
ut_bstreet can't remember this map, been a while
ut_eagle_30
ut_crossing-beta 2
ut_armory2
ut_suburb
ut_encounter
ut_intermodal
ut_horror
ut_metro might be hard to play with 20 slots, but oh well!
ut_commune way better than 2 IMHO
ut_arabiandistrict MY FAV MAP
ut_swim
ut_sands cap limit of 2 please
(ut_filtration) another one of my fav's
ut_twinlakesv2
ut_toxic2 original toxic is a little better

bah

This sounds like a great cycle! I bolded a couple things that I think would be cool, but I will play whatever you guys got, because you rock!

Good cycle bah.

I would like to see some druglord2 and Temple back sometime in the future again, also, you could write the cycle to change from gametype to gametype upon cycles. Get some FTL or Bombmode on a map or two. Temple is Cap and Hold.