Supersoldier current status

wily duck, Sun Feb 28 2010, 05:54PM

You may or may not have heard, but supersoldier has caught fire and is burning a firey path to the inevitable 4.2 release. To accomplish this goal, knowing time is short and quality must be high, I've requested volunteer help to produce a development team.

At this moment, including myself, there are 11 members of the Supersoldier Development Team. We are working vigorously to improve an already great map, which is slated for inclusion with Urban Terror 4.2. How much different will supersoldier be from superman? That entirely depends on what we're able to accomplish.

Around early to mid April, I will be putting out the call for people who want to join the supersoldier test crew. No need to PM or email me now, I will start accruing interested individuals at that time.

Thanks everyone!
Re: Supersoldier current status
deleted-user, Tue Mar 02 2010, 03:25AM

Any beed on what form of help is currently needed? What sorts of tasks would save the most amount of time? (Not to get too specific, of course.)
Re: Supersoldier current status
momo, Wed Mar 03 2010, 11:53AM

!slap tinker 10
Re: Supersoldier current status
jaker, Thu Mar 11 2010, 03:08PM

awesome

my suggestion, more rooms in each building, lol idk another 20 would work

a long staircase all the way from the buttom to the top would be cool

you know, an enterable lobby in the doom building and other building

oh well map is already kick ass


also, bigger security room with more cameras? nice, huh? Anyway nice map, thanks for it
Re: Supersoldier current status
Littlefoot, Thu Mar 11 2010, 03:13PM

<------*whispers* jaker doesn't know about the two ladders up the side of Military Headquarters...let's see if he can find them! :)
Re: Supersoldier current status
jaker, Thu Mar 11 2010, 03:27PM

LOL two ladders huh?

cmon you have to admit, portals like in duke 3d would be nice, there could be an office on floor 3 that leads to a secret room in the basement or something

j/k idk

oh well
Re: Supersoldier current status
deleted-user, Thu Mar 11 2010, 03:43PM

To me, the map is more about being outside and jumping around than it is being inside buildings. Too many more rooms and the game play could slow down too much. Also, making that security room bigger would make it harder to get at FCs inside of there. With proper defense from red it's already impossible to get in there. The real answer is to just not leave your FC hanging when you're on red.
Re: Supersoldier current status
Gladi8r, Thu Mar 11 2010, 03:46PM


cmon you have to admit, portals like in duke 3d would be nice, there could be an office on floor 3 that leads to a secret room in the basement or something

jaker


You used to be able to access a 'secret room', where you could not ever escape again, but asshats kept taking the flag there, so it was closed off.

That said, there are many 'secret' gameplay items & locations in the map that very few know about. Explore.
Re: Supersoldier current status
jaker, Thu Mar 11 2010, 06:39PM

that few know about?
like what? behind the garage?


anyway it's not my map it was just an idea, but you could use it for gameplay besides just cap the flag. You could use it for team deathmatch and have a bunch of rooms in each building to enter. Then for cap the flag just have it closed. Alright thanks
Re: Supersoldier current status
|$|Son, Fri Mar 12 2010, 06:29AM

Even playing this map in TDM its freakin awseome jaker.

there are a few servers using this map in their map cycles.
more rooms and windows would add more camping to the game, and despite its allowed in here, it would mess the true essence of superman map.

this is all about jumps, flys, lemmings, curbstomps, chases in mid air, Resuming, all about fast gameplay and many fun :)

like glad said, explore the map or spectate the regulars and u will see many fun stuff and secrets in map.

we all got addicted to it :)
Re: Supersoldier current status
Gladi8r, Fri Mar 12 2010, 06:56AM


this is all about jumps, flys, lemmings, curbstomps, chases in mid air, Resuming, all about fast gameplay and many fun :)

like glad said, explore the map or spectate the regulars and u will see many fun stuff and secrets in map.

we all got addicted to it :)

|HH|Son


'Addicted' is the right word :)

Wily has utilized the full physics capabilities of the Quake 3 engine with this map. A few other good maps utilize certain aspects of the engine to their potential, but Wily has explored the depths of the engine and brought us this '3D' masterpiece. Tactically, it is simply the best map for Urban Terror. It plays nearly as well in CTF with 6 players as it does with 24. It is a huge map, but there is no spot on the map that isn't reachable quickly. There are just enough flag 'hiding' spots to be a challenge, but not so many as to be an eternal standoff.

Most competition maps use a '2D' approach to gameplay, with 'choke' points and closed bases. Kind of like Chess. Pure strategy, but tactically rather boring. It is also rather easy for 2 good teams to come to a complete standoff on this 'standard' type of map, because it is so difficult to make a 'surprise play'.

This map uses a truly '3D' approach to gameplay, without traditional 'choke' points, and open bases, where solid tactical gameplay becomes a large part of the strategy. Kind of like '3D Holographic' chess. It is always possible for an individual or a small squad to 'break open' the gameplay with a surprise move.

Honestly, I believe this vast difference in styles and very unique gameplay approach is why this map hasn't been embraced by any UrT leagues yet- the 'old school' clans know that an upstart squad could 'bust open' the gameplay on this map, and there would be upsets galore. Their minds are stuck in '2D' mode. [<--- blatant 'hint' to leagues]

Re: Supersoldier current status
CDaly, Fri Mar 12 2010, 08:18AM

]
Honestly, I believe this vast difference in styles and very unique gameplay approach is why this map hasn't been embraced by any UrT leagues yet- the 'old school' clans know that an upstart squad could 'bust open' the gameplay on this map, and there would be upsets galore. Their minds are stuck in '2D' mode. [<--- blatant 'hint' to leagues]

Gladi8r[Um3

Imagine what a squad of superman addicts would do to any other clan on this map?
Re: Supersoldier current status
Littlefoot, Fri Mar 12 2010, 09:46AM


Imagine what a squad of superman addicts would do to any other clan on this map?

CDaly


Those so called, or so they think they are, Ubber L33t clans would be scratching their heads wondering what kind of hax were being used!!! Heh, does that statement mean I think Superman regulars ARE actually Ubber L33t? Well, I know I personally am still a noob when it comes to Superman, I just don't play it enough to get that good at it...but some of you guys & gals are frickin' awesome!!!
Re: Supersoldier current status
jaker, Fri Mar 12 2010, 06:37PM


Even playing this map in TDM its freakin awseome jaker.

there are a few servers using this map in their map cycles.
more rooms and windows would add more camping to the game, and despite its allowed in here, it would mess the true essence of superman map.

this is all about jumps, flys, lemmings, curbstomps, chases in mid air, Resuming, all about fast gameplay and many fun :)

like glad said, explore the map or spectate the regulars and u will see many fun stuff and secrets in map.

we all got addicted to it :)

|HH|Son


don't get me wrong, aside from a few duke nukem 3d maps, like the moonbase(that was kickass) this is probably the best map ive ever played. I mean it's awesome. But to me its about more than just fast chases and air jumps. It's big and mysterious, it has the ability to lead you into this world where there could be so many places to hide, so many rooms and offices could be put in with slight windows. And a long staircase up to the top, would be awesome. Or what about elevators that worked? Jeez that would be challenging, especially if there other floors you could stop on.

but please don't get the wrong impression, I'm not knocking the map. And yes, hardly any servers cycle this map. I don't think I've seen this map on any other servers at all come to think of it. What a shame.
peace
Re: Supersoldier current status
|$|Son, Sat Mar 13 2010, 04:48AM

we are all receptive to new ideas and discussions, because it was it, that make this map simply the best in urt.
many modifications and new stuff were added all over the years, and the map isn´tn closed to other inovations, i think.

all opinion count if they are good intended of course :)



now speaking in Cdaly and Littlefoot point, u are right guys, many good clans will get ass raped playing in superman with a good team of regulars. Many people cant understand the essence of the map and his gameplay, and its a thin i´ve learned watchin the pros in this map, like u Cdaly, or truth, dank, sheila, ban, momo, mrtinker, glad.

this comunity has a huge number of good players, and believe in me, despite everyone uses different ways to fly and travel around map, we all share the essence of superman map. We all have great fun playing here :)
Re: Supersoldier current status
Boogie Knight, Sat Mar 13 2010, 07:01AM

I think you underestimate l33t players. I've seen good players come on Superman and do really well. Just GOOD players. They only need to learn a few basic jumps in order to score/cap well. Does anyone remember Chuckles? He never did any of the jumps that Truth,or Tink, or Ban does but look at the all time list of Superman players. There he is...right at the top. What sets the l33rt players apart is their shooting ability and adaptability to new maps. Plus team cooperation. When a real pro comes on everyone goes to spectate and starts crying hax and making demos. Look at Lars and civil just to name a couple.
Re: Supersoldier current status
wily duck, Fri Mar 19 2010, 02:34AM


we are all receptive to new ideas and discussions, because it was it, that make this map simply the best in urt.
many modifications and new stuff were added all over the years, and the map isn´tn closed to other inovations, i think.

|HH|Son

This map is in fact quite the opposite of being closed to innovations. One of the most significant innovations to supersoldier that adds an almost unheard of uniqueness to the new map, is an entire team dedicated to building out new ideas, then having the ability to watch their own efforts come to life as the map works its way through the development process.

The level of coordination, resource management, talents and skillsets involved, and team collaboration is downright professional. We're paving some new ground in Urban Terror, perhaps even further than that.
Re: Supersoldier current status
deleted-user, Fri Mar 19 2010, 04:00AM


I think you underestimate l33t players. I've seen good players come on Superman and do really well. Just GOOD players. They only need to learn a few basic jumps in order to score/cap well. Does anyone remember Chuckles? He never did any of the jumps that Truth,or Tink, or Ban does but look at the all time list of Superman players. There he is...right at the top.

Boogie Knight
I agree to some extent. If a sniper's killing me every time I try a jump then I've got to revert to my 'other' skills. The unique thing about superman is the infinite number of ways of getting around and adapting to the situation.

Knowing how to jump has its own dividends though. Tonight I grabbed the red flag en route to the "fokker's point" jump. (Doom to red to fokker's point to garage, slide under the shed on blue, and cap.) As I was flying up to grab the flag I noticed the EFC was getting ready to cap. The time it took for him to go from red roof's ledge to their flag was just long enough for me to grab the flag. I lemminged at the foot of Fokker's arrow, but it was enough to get a "okay, that's just not human" from the other team :)
Re: Supersoldier current status
Boogie Knight, Fri Mar 19 2010, 06:41PM

I agree with what you say tink, but can you do that 20 times in a row? Sure, if a leet clan came on and played against the best Superman players they would probably lose (1st match). Might even lose the 2nd and or 3rd, but eventualy, they adapt and learn at a faster pace then most. The fact that you can change plans in midair and think up "plan b" at a moments notice is what separates you from most Superman players. Most players have a unidimensional way of playing ANY map. Take Davey, for example, the one thing that he likes to do, if blue, is camp the red lobby. So very quickly, good players will look for him and take him out. Sometimes, after he dies, I like to camp my own lobby because I know he'll be back. Just to thwart his strategy. How many times have you seen someone swipe your flag and teammates will just sit somewhere with a sniper rifle and not move to try to get it back? People would learn a lot just by watching a good GTV match between leading clans. I mean, just to get an idea of who those players are that you're putting down. They're really impressive. Game intuition, intelligence, cfg's that they have spent hours on tweeking, etc.
Re: Supersoldier current status
SpecieS, Thu Mar 25 2010, 11:15AM

I would be really interested in testing the map and replying to you what to improve. But I can't help with the actual development.

greetings, Scotty[SpEcIeS]
Re: Supersoldier current status
deleted-user, Thu Mar 25 2010, 12:52PM

I agree with you for the most part, BK. No, I can't do that 20 times in a row, but somedays I can hit it 15/20 and others 10/20. Depends on the day and how much caffeine I've rammed in my system.
Re: Supersoldier current status
Mcflurry, Thu Mar 25 2010, 10:14PM

You guys probably seen this already. YouTube vid starring murderizer, not bad, not bad at all.

Re: Supersoldier current status
DeviL, Fri Mar 26 2010, 06:00AM

Whatever was bored after 1.43min

(:
Re: Supersoldier current status
|$|Son, Fri Mar 26 2010, 08:34AM

Worm take a look at video, and ull see i do not have obsession on this shemale.
see his gameplay and associate it to a new player in the server. :)

humf or humpf is the new alias for the murder shemale

Ditto
Re: Supersoldier current status
BanMe, Fri Mar 26 2010, 11:20AM

2:00 in. The most bs hit detection i've seen in a loooooooong time.
Re: Supersoldier current status
deleted-user, Fri Mar 26 2010, 01:28PM

]
2:00 in. The most bs hit detection i've seen in a loooooooong time.

BanMe[Um3
You call it BS. I call it BanMe 101.
Re: Supersoldier current status
Mcflurry, Sat Mar 27 2010, 12:00PM

I searched "banmeurbanterror" on youtube, Nice work man :-D
Re: Supersoldier current status
BanMe, Sat Mar 27 2010, 01:00PM

Thanks =]
Re: Supersoldier current status
XsmoKer, Sat May 01 2010, 08:02AM

Hi Wily...
I would love to help test supersoldier.. I feel left out everytime I look at the wall on superman and don't see my name.. XsmoKer