island: "awaiting snapshot" resolved
SG, Sat Nov 17 2007, 07:56PM
hi guys,
I just wanted to tell you that finally we have found why the last version of the map ut4_islnad was doing "awaiting snapshot". Some triggers locations I added underground were making the server severals cmd oveflow and then drop the player connection. I have removed some of them (too many ?: still don t know).
But before releasing anything I am trying to work on FPS and Hint Brushes. Making good hint brushes on a open map with a hill is like Mission Impossible, but i will try.
I will let Dank know when ready, and before annoncing the release publicly in order for you to give me some feedback.
SleepingGuy
Re: island: "awaiting snapshot" resolved
ZELLIS, Sat Nov 17 2007, 08:05PM
great map!!! good luck on the hints. 4.0 needs good maps like this one.
Re: island: "awaiting snapshot" resolved
xyster, Sun Nov 18 2007, 01:17AM
thanks for keeping us appraised of the situation. we do appreciate all that you do in the community. u da shiznit.
Re: island: "awaiting snapshot" resolved
SG, Wed Nov 21 2007, 12:18AM
hi
It is almost finished. It support now CAH and bomb mode. New locationg trigger underground, new trigger door to ease access to catapults .... I have some great progress in optimization for most of the map, but some places still need a good computer to run :-). I have been told you were interested in CAH and/or bomb mode, I will wait your feedback about flag/bomb pos.
The pack is almost ready i will released it for this weekend.
sg
Re: island: "awaiting snapshot" resolved
Fokker, Wed Nov 21 2007, 09:11PM
What about FTL ?
Re: island: "awaiting snapshot" resolved
SG, Sat Nov 24 2007, 12:43PM
EDIT 24-11: test done with fokker, still need some adjustments so dank do not take the pk3 with the url i gave you.
EDIT 25-11:I have adjust bomb position, and flags in CAH. I had a boat and redone some terrain. Redone also the breaking door teleport room. Right now (25-11) compiling with 4096 blocksize to adjust the minmap size. The minimap is "home made" now with transparency. I have redone the main door to catapult to standard func_door, not rotating in order to have a better control on them and not blocking or locking the player.
Will post when everything will be ok for me.
ok done. see next thread