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  • Is there any setting on the server that i can make to stop recording for every player
     

  • can you re-phrase your question one more time?
     

  • LOL yes please =)
     

  • Hmm?

    Recording a Match? Or a game?

    - These are the server side commands to force demos/recording ( g_matchmode 1 ) along with ( / recorddemo )


    Client Side:
    - /recorddemo (start a demo in game )
    - /stoprecord (stop a record in game )

    To Play a Demo: (Below are some commands you can bind to play and view demos. They will allow you to Stop, pause, and fast forward demos. Sadly I don’t have a command to rewind a demo. ) NOTE: it has been awhile since I have used these commands some bind may have been updated.

    // ================
    // == VCR Scroll ==
    // ================

    set vcr_00 "set vcr_f vstr vcr_01; set vcr_b vstr end_00; set rec record Demo_00; set ply demo Demo_00; ut_echo Demo_00 IS READY."
    set vcr_01 "set vcr_f vstr vcr_02; set vcr_b vstr vcr_00; set rec record Demo_01; set ply demo Demo_01; ut_echo Demo_01 IS READY."
    set vcr_02 "set vcr_f vstr vcr_03; set vcr_b vstr vcr_01; set rec record Demo_02; set ply demo Demo_02; ut_echo Demo_02 IS READY."
    set vcr_03 "set vcr_f vstr vcr_04; set vcr_b vstr vcr_02; set rec record Demo_03; set ply demo Demo_03; ut_echo Demo_03 IS READY."
    set vcr_04 "set vcr_f vstr vcr_05; set vcr_b vstr vcr_03; set rec record Demo_04; set ply demo Demo_04; ut_echo Demo_04 IS READY."
    set vcr_05 "set vcr_f vstr end_01; set vcr_b vstr vcr_04; set rec record Demo_05; set ply demo Demo_05; ut_echo Demo_05 IS READY."
    vstr vcr_00

    set tape "g_synchronousClients 1; vstr rec; g_synchronousClients 0"

    // ================
    // == VCR Bind's ==
    // ================

    bind F3 "vstr snd_01; vstr vcr_f" // Next Demo
    bind F4 "vstr snd_01; vstr vcr_b" // Prev Demo
    bind F5 "vstr snd_00; vstr tape" // Record Demo
    bind F6 "vstr snd_02" // Stop Record
    bind "cl_avidemo 25" // to create a avi file
    //bind "cl_freezedemo 1; timescale 0.01; ut_echo *** PAUSE ***"
    bind f8 "cl_freezedemo 0; timescale 0.25; ut_echo *** SLOW ***"
    bind f7 "cl_freezedemo 0; timescale 1.00; ut_echo *** NORMAL ***"
    bind f9 "cl_freezedemo 0; timescale 2.00; ut_echo *** FAST FORWARD ***"
    bind f10 "cl_freezedemo 0; timescale 100.00; ut_echo *** HI-SPEED FAST FORWARD ***"



    PS. To answer your question. “Is there any setting on the server that i can make to stop recording for every player� no The only way to stop a Demo is on the client side
     

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