FSK405 Forums


  • -= FSK405 Map Cycle Notes =-

    This is a list of the maps that have been played on FSK405's server.. This list was compiled to help create future map cycles..

    -= FSK405 Map Cycle Notes =-

    -=CAPTURE AND HOLD =-
    ut_temple --------------------------CAH, Capturelimit 100, Respawndelay 14

    -=BOMB MODE =-
    ut_aardtimes_beta2,---- BOMB
    ut_zero,------------------ BOMB
    ut_casa,------------------ BOMB
    ut_sanc,------------------ BOMB
    Streets2 ----------------- BOMB 7/44/8
    ut_nuclear

    -= FTL =-
    ut_streets,------------------ FTL,
    ut_afterhours-------------- FTL,
    ut_bigsandy --------------- FTL,
    ut_temple,------------------ FTL,


    -= CTF =-
    ut_27,---------------------------------- CTF, Capturelimit 7, Respawndelay 11 Gear 55
    ut_aardtimes_beta2,----------------- CTF, Capturelimit 5, Respawndelay 11
    ut_abbey,----------------------------- CTF, Capturelimit 5,8 Respawndelay 14
    abbeyctf,------------------------------ CTF, Capturelimit 7, Respawndelay 14
    ut_afterhours,-------------------------CTF, Capturelimit 50,8 Respawndelay 10,11
    ut_algiers, -----------------------------CTF, Capturelimit 5,8,10 Respawndelay 14,11
    ut_alleys, ------------------------------CTF, Capturelimit 5, Respawndelay 12
    ut_alps,-------------------------------- CTF, Capturelimit 8, Respawndelay 14
    ut_annex,------------------------------ CTF, Capturelimit 5, Respawndelay 14,12
    ut_arabiandistrict,-------------------- CTF, Capturelimit 8, Respawndelay 12,14,13
    ut_area51_beta1,--------------------- CTF, Capturelimit 7, Respawndelay 10
    ut_armory2,--------------------------- CTF, Capturelimit 5, Respawndelay 10
    ut_berch,------------------------------ CTF, Capturelimit 5,8 Respawndelay 14,11
    ut_bigsandy,-------------------------- CTF, Capturelimit 5, Respawndelay 11
    ut_bridgewar,------------------------- CTF, Capturelimit 20, Respawndelay 8 Gear 62
    ut_campus,---------------------------- CTF, Capturelimit 5,4 Respawndelay 14,16
    ut_canyon,---------------------------- CTF, Capturelimit 5, Respawndelay 14,10
    ut_cartix,------------------------------ CTF, Capturelimit 5, Respawndelay 14
    ut_casa,-------------------------------- CTF, Capturelimit 4,8 Respawndelay 16,15
    ut_chaos_v2,-------------------------- CTF, Capturelimit 7, Respawndelay 14
    ut_centro,------------------------------ CTF, Capturelimit 4, Respawndelay 16
    ut_city666----------------------------- CTF, Capturelimit 7, Respawndelay 13
    ut_contrada,--------------------------- CTF, Capturelimit 5, Respawndelay 14
    ut_crenshaw --------------------------CTF, Capturelimit 8, Respawndelay 12
    ut_crossing_beta--------------------- CTF, Capturelimit 5, Respawndelay 14
    ut_crossing_30,----------------------- CTF, Capturelimit 5, Respawndelay 14
    ut_deep --------------------------------CTF, Capturelimit 3, Respawndelay 10
    ut_docks, ------------------------------CTF, Capturelimit 4,5 Respawndelay 16,14
    ut_druglord ---------------------------CTF, Capturelimit 5, Respawndelay 14, 13
    ut_druglord2-urt3, -------------------CTF, Capturelimit 4, Respawndelay 14
    ut_dville-v2, --------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_eagle_30, --------------------------CTF, Capturelimit 5, Respawndelay 16,14
    ut_encounter, -------------------------CTF, Capturelimit 10, Respawndelay 11
    ut_filtration, --------------------------CTF, Capturelimit 5, Respawndelay 14,13
    ut_forest, ------------------------------CTF, Capturelimit 3, Respawndelay 14
    ut_franklin ----------------------------CTF, Capturelimit 4, Respawndelay 14
    ut_ftdicks, ----------------------------CTF, Capturelimit 7, Respawndelay 14
    ut_golgotha2, ------------------------CTF, Capturelimit 4,5 Respawndelay 16
    ut_haven, -----------------------------CTF, Capturelimit 5, Respawndelay 12
    ut_hecknschuetze, -------------------CTF, Capturelimit 10, Respawndelay 12 (Gear 55 15/11)
    ut_horror, -----------------------------CTF, Capturelimit 8, Respawndelay 12
    ut_iceut01, ---------------------------CTF, Capturelimit 4, Respawndelay 14
    ut_intermodal, -----------------------CTF, Capturelimit 2,3 Respawndelay 16
    ut_jailbait, ----------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_jihad_beta02, ---------------------CTF, Capturelimit 7, Respawndelay 12
    ut_koth, -------------------------------CTF, Capturelimit 55,50,60,69 Respawndelay 12,14 Gear 55, 0, 50,54
    ut_laberinto, --------------------------CTF, Capturelimit 4,5 Respawndelay 16,14
    ut_laneway2,------------------------- CTF, Capturelimit 7,6,2,4 Respawndelay 14,12,16
    ut_livefire, ----------------------------CTF, Capturelimit 15, Respawndelay 10
    ut_lostbase, ---------------------------- CTF Capturelimit 5, Respawndelay 12
    ut_mastermind, -----------------------CTF, Capturelimit 5, Respawndelay 12
    ut_milano_v2, ------------------------CTF, Capturelimit 5, Respawndelay 12
    ut_mspacman2, -----------------------CTF, Capturelimit 7, Respawndelay 14
    ut_Museum -----------------------------CTF, Capturelimit 8, Respawndelay 15
    ut_nomrod, ----------------------------CTF, Capturelimit 7, Respawndelay 14
    ut_nuclear, ----------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_office, -------------------------------CTF, Capturelimit 5, Respawndelay 13
    ut_offshore, ----------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_oildepot, ----------------------------CTF, Capturelimit 5, Respawndelay 12
    ut_once, --------------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_outpost, -----------------------------CTF, Capturelimit 4,5 Respawndelay 16,15
    ut_pacman, -----------------------------CTF, Capturelimit 15, Respawndelay 10 Gear 55
    ut_paradise, ----------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_park_avenue, ----------------------CTF, Capturelimit 3,4 Respawndelay 14,16
    ut_pg2-27, -----------------------------CTF, Capturelimit 8, Respawndelay 14, Gear55
    ut_pgrounds-urt3, ---------------------CTF, Capturelimit 5, Respawndelay 14
    ut_Poseidon ----------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_precint ----------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_pwnt, --------------------------------CTF, Capturelimit 5, Respawndelay 11
    ut_ricochet -----------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_riyadh, ------------------------------CTF, Capturelimit 4 Respawndelay 14,16
    ut_Riyadh-classic, --------------------CTF, Capturelimit 5, Respawndelay 14
    ut_rommel -----------------------------CTF, Capturelimit 5,7 Respawndelay 16,12,14
    ut_rumble, -----------------------------CTF, Capturelimit 7,8 Respawndelay 12
    ut_sanc ---------------------------------CTF, Capturelimit 7, Respawndelay 16
    ut_sands -------------------------------CTF, Capturelimit 3, Respawndelay 15
    ut_scottbase, --------------------------CTF, Capturelimit 7,4 Respawndelay 16,14
    ut_sled, --------------------------------CTF, Capturelimit 15, Respawndelay 10
    ut_sliema, -----------------------------CTF, Capturelimit 7,6,5 Respawndelay 14,12
    ut_somethingwong--------------------CTF, Capturelimit 20, Respawndelay 11
    ut_streetfight2, -----------------------CTF, Capturelimit 10, Respawndelay 9
    ut_subway2, --------------------------CTF, Capturelimit 5, Respawndelay 15,14
    ut_suburb2 ----------------------------CTF, Capturelimit 5, Respawndelay 12
    ut_subterra, ---------------------------CTF, Capturelimit 4, Respawndelay 16
    ut_superman_b3 ---------------------CTF, Capturelimit 15, Respawndelay 14,11
    ut_swim, ------------------------------CTF, Capturelimit 7, Respawndelay 14
    ut_tequila, ----------------------------CTF, Capturelimit 4, Respawndelay 16
    ut_tequila_b1 ------------------------CTF, Capturelimit 5, Respawndelay 16
    ut_The_Day_After2, ---------------CTF, Capturelimit 4, Respawndelay 16
    ut_toxic2, ----------------------------CTF, Capturelimit 6,4 Respawndelay 12,16
    ut_turnpike --------------------------CTF, Capturelimit 8, Respawndelay 14
    ut_train, ------------------------------CTF, Capturelimit 5, Respawndelay 12
    ut_uptown, ---------------------------CTF, Capturelimit 5, Respawndelay 14
    ut_village2, --------------------------CTF, Capturelimit 5,10 Respawndelay 16,11
    ut_wildwest, -------------------------CTF, Capturelimit 7, Respawndelay 11
    ut_workb2, --------------------------CTF, Capturelimit 5, Respawndelay 10
    ut_zero -------------------------------CTF, Capturelimit 5, Respawndelay 16,14



    GEAR MATRIX:

    1. /pb_rcon g_allowvote 32
    2. /callvote g_gear 55

    So, if you wanted to run a pistol only server, you'd remove everything else.

    1+2+4+16+32 = 55 g_gear 55 = Pistols Only.
    1+2+4+16+32+8= 63 g_gear 63 = Knifes Only

    1 No Grenades
    2 No Snipers (psg1 or sr8)
    4 No Spas
    8 No Pistols
    16 No Autos (primary or secondary)
    32 No Negev

    GAMETYPE AND INSTRUCTIONS:

    Free-For-All (gametypes 0, 1 and 2)
    You are against everybody and everybody is against you. After a preset number of minutes the round will end and the winner is the person with the greatest number of kills. If you are killed you will respawn at a random location on the map after a short delay.

    Team Deathmatch (gametypes 3)
    Your goal is to accrue kills for your team. After a preset number of minutes the round will end and the winner is the team with the greatest number of kills. If you are killed you will respawn at a random map location after a short delay.

    Team Survivor (gametype 4)
    Your goal is to annihilate the opposing team. The round ends when all the members of one team are killed, the team left standing is awarded a point. If you are killed you cannot respawn until the next round.

    Follow the Leader (gametype 5)
    At the beginning of each round the server selects one person on your team as a leader. The leader is designated by a red or blue helmet. A flag also spawns with your team. Your goal is to score as many points as you can. Points are awarded as follows:
    If your leader touches the enemy flag: 5 points
    If you kill the other team, with your leader still alive: 3 points
    If you kill the other team, but your leader is dead: 1 point
    Only the leader can get points from touching the enemy flag. The round ends when a leader on a team touches an enemy flag, or either team is killed. If you are killed you cannot respawn until the end of a round.

    Capture & Hold (gametype 6)
    Numerous flags are positioned around the map. When you walk over them, they get changed to your team's color (red or blue). Every minute your team scores a point for each flag of your team's color. Your goal is to have as many flags a possible at each scoring time. If you get killed, you can respawn after a brief delay.

    Capture The Flag (gametype 7)
    Each team has a home base which holds a flag. The team's goal is to get their flag from the enemy base and bring it back to their base. You must prevent the enemy from doing the same. If you are killed you must wait a short time before coming back into the game. Points are awarded as follows:
    Flag capture bonus = 15 ... what you personally get for a capture
    Team capture bonus = 10 ... what your team gets for capture
    Returning the flag = 1 ... what you get for returning the flag
    Killing enemy flag carrier= 1 ... what you get for fragging enemy flag carrier
    Flag carrier protection Bonus = 1 ... bonus for fraggin someone who has recently hurt your flag carrier
    Defending your flag = 2 ... bonus for fraggin someone while either your target is near your flag
    Preventing a capture = 1 ... for killing someone who almost capped

    Bomb & Defuse (gametype 8 )
    The Red Team is always the offensive team, who attempts to plant the bomb in one of two bomb spots. The Blue Team defends the bomb spots, either trying to kill the entire team or to defuse the bomb once it has been planted. The attacking team has the full round time limit to plant the bomb. Once the bomb has been planted, the clock will stop which will result the bomb exploding or the defending team defusing the explosive. The offensive team scores a point by either detenating the bomb or killing the defending team. The defensive team will receive a point for defusing the bomb or preventing the bomb from being planted by killing the attacking team.

    ---------------------------4.0----------------------------


    ---------------------------4.0----------------------------


    I will continue to update this post as i get time to test maps:

    2.0 - 3.0 PLAYABLE MAPS:
    Note ALL PLAYABLE 2.0-3.0 Maps are slightly Dark and have Low sound Levels (You Should be able to bind a key to quickly change your sound and brightness levels)

    area51_beta1
    mbase2
    Trainyard – no flags
    ut_aardtimes
    ut_alpin
    ut_apartment
    ut_bridgewar
    ut_canalshore
    ut_canyon
    ut_canyon2
    ut_centro
    ut_commune
    ut_complex
    ut_contrada
    ut_conway_beta2
    ut_crenshaw_test
    ut_demolition
    ut_filtration-b2 Missing a couple textures but playable
    ut_garten-final-beta – no flags
    ut_haven
    ut_intermodel
    ut_jihad_beta2
    ut_mastermind
    ut_milano_v2
    ut_nimrodalpha02
    ut_nuclear -> only missing a few textures
    ut_office -> only missing a few textures
    ut_oildepot
    ut_once
    ut_pal_street
    ut_Poseidon
    ut_precinct –> couple glitches but playable
    ut_pwnt
    ut_rumble
    ut_scottbase -> missing a couple textures playable
    ut_streets2_rc1
    ut_subterra2
    ut_subway2
    ut_swamp
    ut_The_Day_After2
    ut_txantrea_beta1
    ut_txanrrea_beta2





    2.0 – 3.0 NONE PLAYABLE MAPS: Maps that are missing Textures and or sound files


    hotel – no missing textures, sound issue’sut_arabiandistrict
    Riyadh-classic – WOW missing everything but the palm trees
    ut_2fort7
    ut_armory
    ut_armory2
    ut_austria
    ut_beach
    ut_bigsandy
    ut_bungalow
    ut_cabin
    ut_cambridge
    ut_cargo_lite
    ut_cargo_v1
    ut_cartix
    ut_city666
    ut_citygardens
    ut_command
    ut_dam – Missing a few textures, could be playable
    Ut_docks-drag
    ut_druglord2-urt3
    ut_druglord-rc3 Missing few textures could be playable
    ut_dville
    ut_encounter
    ut_forest -> missing sky so it smears
    ut_ftdicks – missing some textures, could be playable
    ut_golgotha
    ut_hausstrum
    ut_hongkong
    ut_horror
    ut_jackal
    ut_jailbait –missing textures and sound issue
    ut_laneway2
    ut_laststop
    ut_lava
    ut_livefire – missing some textures, could be playable
    ut_mbase2
    Ut_metro
    ut_mines
    ut_museum – missing some textures, could be playable
    ut_outpost
    Ut_pgrounds-nd
    Ut_pgrounds-urt3
    ut_park_ave
    ut_skuul
    ut_Streets – Sound issue and sky smear
    ut_Streetfight2
    ut_Streetfight
    ut_sliema
    ut_subterra
    ut_temple
    ut_tequila2_b1
    ut_train -> only missing a couple textures
    ut_twinlakes
    ut_uptown-classic
    ut_village2
    ut_wildwest
    ut_work_b2 à a bad sound but can be played
    ut_zero



    Greenish = Good
    Red = Bad

    -= Example of a brightness bind =-
    bind LEFTARROW r_gamma "1.562500"
    bind RIGHTARROW r_gamma "2.562500"



     

  • wow Dank that had to take forever to put together mad props to ya brah.
     

  • True....True...
     

  • used this to compile my october suggestions.. thanks dank!
     

  • 4.1 playable maps, Please post any you see that are missing

    Tonight is an In-Clan scrim!! Have fun!!
    Speed Maps Contect
    http://forums.urbanterror.net/index.php/topic,13116.0.html
    Tonight is an In-Clan scrim!! Have fun!!
    ut4_3story_beta2
    ut4_asylum_b1
    ut4_besitz
    ut4_deceitful
    ut4_efort_b1
    ut4_honeyride_beta
    ut4_qnd4sng
    ut4_tejen_beta3
    ut4_sewerlair
    ut4_secretbase
    ut4_moonbase
    ------
    ut4_abbey
    ut4_abbeyctf
    ut4_ag
    ut4_algiers
    ut4_ambush
    ut4_arena1
    ut4_arena2
    ut4_arena3
    ut4_austria
    ut4_baghdad_alpha_A010b
    ut4_behemoth_b1
    ut4_blockfort2
    ut4_boxtrot_v1
    ut4_boxtrot_x2
    ut4_boxtrot_v3
    ut4_bridgewars_2_Beta1
    ut4_burbs_beta
    ut4_burbs_day
    ut4_burbs_night
    ut4_cambridge_fixed *No Flags
    ut4_casa
    ut4_cemetery666
    ut4_chiroptera * No Flags
    ut4_city
    ut4_city3
    ut4_citygardens
    ut4_city666-rc2
    ut4_commune
    ut4_crossing
    ut4_dealey_beta2
    ut4_denton
    ut4_desolate_b1
    ut4_druglord
    ut4_druglord2
    ut4_boubledeck * No Flags
    ut4_eagle
    ut4_elgin
    ut4_filtration
    ut4_granja
    ut4_hallow *
    ut4_harbortown
    ut4_herring
    ut4_intermodal_beta
    ut4_iran3
    ut4_ironarena
    ut4_island_v0_8
    ut4_killen_b2
    ut4_kingdom
    ut4_kingpin
    ut4_kotp
    ut4_laberinto_beta
    ut4_laneway4_beta
    ut4_loadzone
    ut4_mandolin
    ut4_maya
    ut4_midnight
    ut4_militarybunker_beta *
    ut4_octo
    ut4_offshore
    ut4_oildepot
    ut4_pacman
    ut4_paradise
    ut4_prague
    ut4_presidio_b1
    ut4_pgrounds
    ut4_pgroungs2
    ut4_ramelle
    ut4_raw_beta1.pk3
    ut4_riyadh
    ut4_sanc
    ut4_skyscrapers
    ut4_sliema
    ut4_sr1
    ut4_spain
    ut4_subterra
    ut4_suburbs
    ut4_subway
    ut4_swim
    ut4_terrorism
    ut4_terrorism2
    ut4_terrorism3
    ut4_thingley
    ut4_tombs
    ut4_toxic
    ut4_tunis
    ut4_turnpike
    ut4_twbb
    ut4_uptown
    ut4_wolf_arena1.pk3
    ut4_wxs2
    ut4_wxs3



    OtherPlayable
    ut_centro
    ut_castle No Flags
    ut_demolition
    ut_liquid - TS/TDM only
    ut_berch
    ut_facility
    ut_japangarden2
    ut_once
    ut_laneway
    ut_train
    ut_pal_street
    ut_pwnt
    ut_rumble
    ut_milano_V2
    ut_jihad
    UT_The_Day_After2
    ut_conway
    ut_contrada
    ut_complex
    ut_canyon2
    ut_centro
    ut_canalshores
    ut_annex
    ut_nuclear - missing a couple textures
    ut_lostbase
    ut_txantrea_beta2
    ut_haven
    ut_alpin
    ut_hamunaptra
    cemetery.pk3
    territory2.pk3
    cemetery.pk3
    bal3void2
    lillypad
    leafland
    pn03
    papertown
    TheDayAfter
    ut_bungalow
    coconutbeta - (TS/TDM)
    estatice - [TS/TDM]
    simpsons_q3
    teamtemple_q3a
    uptown_snow
    q3ctfvoy1

    UT4 Jumps
    ut4_deathjumps
    ut4_deathjumps_hell
    ut4_dontfall_beta1
    ut4_dontgetwet_a6
    ut4_elitejumping
    ut4_freakjumps
    ut4_funnyjumps_rc1
    ut4_jumpcamp_v2
    ut4_jumpskills_beta_2
    ut4_jumpshark_beta4
    ut4_jumpshark_beta51
    ut4_jumpthis_beta
    ut4_noobjumps
    ut4_sickjumps_beta
    ut4_sliceyjumpsv2_beta2
    ut4_slickjumpsv3_beta
    ut4_spacejumps
    ut4_speedjumps_beta2
    ut4_walljumps
    ut4_walljumos_ctf_beta1
    ut4_walljumps_pro
     

Moderator(s): FSKADMIN, FSK405 Earl, Frog, DankRider, Fokker, LadyHellfire*, Reflux