Forums
- Forums
- Games FSK405 & Friends Play
- FSK405 Superman Server
- Marching on to the inevitable release
Marching on to the inevitable release
Post a reply
- Go to Previous topic
- Go to Next topic
- Go to FSK405 2018 BBQ
- Go to Aftermath (Battle Rants)
- Go to Requests & Rants section
- Go to Questions and Comments
- Go to FSK405 CTF Server
- Go to FSK405 Superman Server
- Go to Battlefield Series
- Go to FSK405 2016 BBQ
- Go to Battlefield 3
- Go to Battlefield Bad Company 2 & Vietnam
- Go to FSK405 2013 BBQ
- Go to Battlefield 4
- Go to FSK405 2014 BBQ
- Go to FSK405 2015 BBQ
- Go to Things & Stuff
-
14 years agoLevel 10I've encountered a number of obstacles impeding progress on the release. Most have nothing to do with the game. Progress now continues, just not as rapidly as during the test releases.
Release updates:
------------------
1. I've effectively completed the area at the Wall. Basically, the entire area required a complete rebuild, since the _pre version's was hastily thrown together. I've spent multiple sessions drawing up numerous designs for the area over weeks time. Didn't like any of them. So, I'm pretty happy that a more free-form design finally worked.
2. The grass is a sore spot for me. Although it looks decent in _pre, I got the shaders wrong and it looks like soup. Also, the texture scaling ranges wildly for each section of grass in front of the hotel. This had to be fixed to resolve some inconsistencies. Still working on this. Looking back to the VIP versions for historical shader reference, since my current ones are not working out at well.
3. I'm trying hint/skip vis techniques that Null installed into my brain. Chances are good that I'm going to cut the full map re-vis in favor of saving that process for supersoldier. It's only reasonable, sitting just shy of the release. Heh.
4. The re-brushing of the wall section brought for a few changes to the immediate surrounding landscape. The area by Impending Doom's sign does not look so desolate now. The sign was moved slightly, hotel jump compensated accordingly.
5. Nodrop brushes have been fattened up across the map. This will prevent some of the rare flag-on-edge situations people have reported.
6. Build site in SW corner is textured. No more bland corner, although I wouldn't consider it a gameplay friendly zone still by any means.
7. KrAt Distributing has its sign out front. Still needs just a little tweaking.
8. The Wall of course requires scribing.
9. I will be doing rigorous testing before putting the release delta into the testers hands.
+++ If you want to include or query about a required or requested fix/change/update, make your note below and I will update this first post. +++
-FSK405 wily duck -
14 years agoLevel 10Thanks for all you do Wily. I luv ya man.
-
14 years agoLevel 10so basically willy you corrected some bugs and finished some stuff that were "incomplete".
-
14 years agoLevel 1something we are still waiting for god to do to you son.
-
14 years agoLevel 10I can't wait, Wily! Good show! ;)
-
14 years agoLevel 10
|HH|Son
so basically willy you corrected some bugs and finished some stuff that were "incomplete".
Roughly. It's a lot of the work I could not finish on the pre release weekend. Rather than pushing out a still slightly underdone map, I'm ensuring consistent quality. Might even be room for squeezing in one more trick... We'll see.
-
14 years agoLevel 10u are really the man willy :) i cant even imagine the work, trouble, lost hours to get this great map, and if u add one more trick OMG.
let´s wait to see now. congrats :) -
14 years agoMon Jul 27 2009, 07:47AMLevel 3DAMMIT I WON'T BE HERE FOR THE RELEASE DAMMIT DAMMIT DAMMIT :-( . but otherwise it sounds great wily u r the man :-)
-
14 years agoLevel 10Not really an importat thing but i ran across it today. I was no red and a teammate was sniping from the doom lower ledge. They asked me to give them more SR8 ammo. When i lemminged on the lower ledge to give it to them it went under the ledge and they couldnt pick it up. It passed right through the floor
-
14 years agoLevel 3Not really important, but once I saw someone stop in the middle of Red's HQ edge (the one that we slide down on) just a few meter above the ground. I have no idea how he stopped there, I saw him when he was already there. He wasn't stuck, he can move down (which he did a few minutes afterward).
Post a reply
- Go to Previous topic
- Go to Next topic
- Go to FSK405 2018 BBQ
- Go to Aftermath (Battle Rants)
- Go to Requests & Rants section
- Go to Questions and Comments
- Go to FSK405 CTF Server
- Go to FSK405 Superman Server
- Go to Battlefield Series
- Go to FSK405 2016 BBQ
- Go to Battlefield 3
- Go to Battlefield Bad Company 2 & Vietnam
- Go to FSK405 2013 BBQ
- Go to Battlefield 4
- Go to FSK405 2014 BBQ
- Go to FSK405 2015 BBQ
- Go to Things & Stuff