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Superman PRE-Release info!
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14 years agoLevel 10
We had an awesome private pre-release party. Monday's public pre-release went very well. Dankrider and Mindriot commandeered a new B3/server config and made sure you guys could play the map with the best server performance available. No problems were been found that marred the public introduction. I'm getting great comments and compliments that really quantify the amount of effort I've put into the map.
This is the public pre-release. Anyone is free to play the map in whatever means they want. The map will become obsolete once the final release is done.
I had taken a step back, due to numerous people's help when I was under the gun of time, postponing RELEASE and instead delivering a public PRE-Release. Probably the best move I could have made. Previously stated, this version was supposed to have a lifetime of one week, with the release coming out next weekend. Further level-minded thinking post-pre-release (ha!) says that two weeks will be a reasonable and sain amount of time to complete the final updates, include the necessary documentation, make sure all of everything is in the best order.
So - the ETA on the final release is currently in two weeks (weekend of the 6th). This is not a hard date. I may push the date back further if necessary.
Anyone want to post screenies from the private pre-release party? I've got some of my own as well. Please keep them 800x600 or so if possible to avoid forum rendering wackiness!
Post comments on the map here. If you find issues, I need to know asap. Map changes or related suggestions will be heard, but I will not be modifying anything in the map unless critically necessary (beyond anything I have already planned myself). -
14 years agoThu May 28 2009, 05:49PMLevel 10Issues to address:
- Wall of Immortality requires inscribing.
- Ground at WoI to be completed.
- Jump from hotel to WoI to be perfected.
- Complete readme.txt
- Superman FAQ.
- Missing polys at Frog's Fountain.
- Blue spawn move at main street.
- Carport fix.
Non-issues that stand as-is:
- Upward wind drafts in military elevator.
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14 years agoMon Jun 01 2009, 06:14PMLevel 10Comments for new players:
ut4_superman is not Casa. It is not a jump map. Unlike traditional UrT maps, you are required to look both up AND down, and eventually become proficient in maintaining a vertical awareness just as much as the standard horizontal awareness.
Flypoint arrows MUST be jumped in to. You will blindly walk over an edge if you do not cognitively make the effort to jump to your destination. Intentionally flying/jumping large distances is a core design point of this map. This is not a quake3 map, these are not jumppads.
Land on stuff. Large objects on the ground can generally be landed on. Cars, bus stops, the large black arch supports, impending doom's bushes, many many others.
Hold jump when landing on something that incurs an angle. Examples are a car's windshield, arches, etc.
Slide using crouch when boosted across the ground to gain greater distance.
Strafe to change your destination (flying, falling, or sliding). Requires additional foresight as to where to land if midair.
Look around in midair when flying. If you let the arrow boost you to it's default destination, you will almost always find yourself landing in a safe location.
Emergency swan-dives and leaps-of-faith are common. Many times it's easier to correct your path mid-air than planning it. -
14 years agoLevel 9that anomaly at the car port with the patches is still there.
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14 years agoLevel 6Wily the map is fuckin awesome thanks again for a doin a wonderful job man. Anyone know when the uh videos of us killin brad pitt are going to be up? I think Slideways has them
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14 years agoTue May 26 2009, 06:12PMLevel 10the map wily made and dank host is the coolest in the series good work wiley and dank thank you .too bad asshats are still there.
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14 years agoLevel 10Hey wily, we experienced a problem, I think it was during the map restart at the beginning of a new game. I couldn't move and was slowly drifting on the map when I spawned. The demo doesn't show it but I was actually lying on my side (at least from my view). I could move my mouse to look left and right and up and down but my arrow keys wouldn't move me at all. You can see in the demo that others were affected the same way.
]1243391449_996_FT24273_demo0019.zip[/file] -
14 years agoLevel 10GoodByeBradPitt: We all blow Pitt away. WhiteysPayback: WhiteDog was always the joker during the testing. This is where we got even. WrongEnd: "One last smoke before you go?"
]1243394082_1431_FT24273_pre-release_party.zip[/file] -
14 years agoWed May 27 2009, 05:00AMLevel 1hey Wily heres the mass suicide make sure u click HD and full screen
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14 years agoLevel 3Any hint on the new newspaper headline that will be in the release? :)
Congrats Wily on the pre-release and thank you for all your effort.
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